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April 6th, 2009, 10:41 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: MA Argatha - go punch a mountain
Quote:
Originally Posted by alhorro
The main problem I see with this strategy is absolute lack of mobility. All that constructs and mages (except golems, but golems alone can't win the game for you) will be just crawling around, while majority of nations can easily outrun them. Who wants to fight that stone park if one can just avoid it with flighting/teleporting/stealthy/remote stuff until it'd be possible to destroy it with a proper SC? And if you want to push your mobility, you'd have to trade/alchemize/invest most of your E income.
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Not entirely true. The big problem is that your mages are map move 1, your constructs and undead summons are (I believe) universally map move 3. If you spread your castles around your territory and thus have mages close to anywhere you need them, you can shuffle boosters/etc. around instantly in the labs to get what you need around. To move your units around is as easy as sticking a crown of command on...oh anything with good movement will do, a mound king has a movement of 4 and only costs 3 gems. True, you're always going to limp around your slow mages a bit, but cleverly deployed you certainly aren't 'crawling around' and 'easily outrun'. As to flying/teleporting/raiding stuff, a couple people have mentioned that. This is almost too easy - you've got golem crafters *everywhere* and boosters coming out your ears. Depends on what exactly is raiding you of course, but weapons of sharpness + strength of giants + legions of steel will sharply adjust peoples assessment of your PD. Bloodstone + earth boots + summon earth power = petrify. Drop weapons of sharpness first and that raiding SC is now paralyzed and being hacked with AP weapons. Blade wind, destruction, magma eruption....just sprinkle a couple of your golem crafters around scripted appropriately behind your PD and there's not much you have to worry about WRT raiding... Oh, and just one or two golems in your stable and you've got incredibly solid anti-raiders ready to drop. Later on earth attack is fabulous in this capacity.
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Last edited by Baalz; April 6th, 2009 at 10:50 PM..
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