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Old April 8th, 2009, 07:40 PM
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JimMorrison JimMorrison is offline
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Default Re: Conceptual Balance Mod 1.41

Leprosy is not just micro management. Even a single cast against a large army can death sentence 1000g worth of mages and many gems worth of summoned elites. Cast that 3x a turn, every turn on an invader and if you can stall him for a few months, he's completely screwed - unless he is just totally outplaying you otherwise.

Even at 10 gems a player with a small stockpile can ruin an enormously expensive army at relatively little cost - at 5 gems that ruination is easy just off of your monthly income. As if Death nations needed less expensive tools of destruction.


The Demons are a complicated issue - I do cast the individuals sometimes in Vanilla, but only in rare cases, otherwise I shoot for the batch summons if I intend to use them in my strategy. But 2-3 slaves apiece is just wow for some nations.

For example, with a strong Blood income, over 14 turns you can make a raw Empowerment + Booster (total = 68 slaves w/hammer) outperform base batch spell casting. So if you get Blood started early, and take a long view, even a nation without cheap B+? mages can do better with the single casts at 2 slaves per demon. Even 3/demon isn't too bad, it's not until they cost at least 4 apiece that it's just not worth it in a reasonable amount of time.
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Old April 8th, 2009, 08:58 PM

chrispedersen chrispedersen is offline
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Default Re: Conceptual Balance Mod 1.41

Well, I like giving gems the possibility of being used for something other than SC's

(thanks QM). However, I am concerned that Black Death at 6 too cheap. Try boosting it to 8? Or perhaps better, keep it at 6 but make the path requirement 7, instead of 4.

The problem isn't the casting of it, its the spamming of it.
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