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Old April 9th, 2009, 02:06 PM
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Default Re: artillery cluster ammo

Okay me bad switched fast arty off yes it seems to if hits anywhere other than front assumed it was just a stray shell landed by it.
Think you suggested & in line with urbans post that it delivers 2 warheads (air more) you could reduce the warhead size to try & stop it hitting more than 2 targets. It does however deploy them at 1000ms on delaying fins so it has time to search for targets & probably should hit 2 most times if in the area.
Tend to keep 50-100m between tanks most of the time if expect it so had not really noticed just took as bad luck if 2 died.

As a note the mortar variety should only hit one (Bofors site & mortar)
The powerful version with sensors should probably generaly hit the top as arty models that it can hit sides more often in fact I think Koh said the penetration is probably boosted to reflect that

Last edited by Imp; April 9th, 2009 at 02:16 PM..
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Old April 10th, 2009, 01:42 PM
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Default Re: artillery cluster ammo

Ok, have made another tests .

LRM cluster ammo :
HE pen = 20, Heat Pen = 10
Target = packed M1A2

HE bombardement :
Almost 50% of Top hit.
Penetration is changing from 0 to 20 vs HEAT armor factor with no "angle of attack" correction.
You have some kills vs hard target but side, front or rear hit will also penetrate softer target like moderne IFV or older tanks.

AP bombing :

50% of top hit

Penetration is changing from 0 (rarely) to 21 ()with a lot of result between 10 to 14. The problem is the "angle of attack" used for top hit. Is generaly 70° and rarely lower of 30° (looks like a strafing aircraft). The result is a to hight armor factor. Increasing the Penetration will probably fixe that but conduct to have "overkill" against softer target because side or front hit have a lot of angles < 30%
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Old April 10th, 2009, 04:07 PM
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Default Re: artillery cluster ammo

I think pure guess its supposed to represent both types of rounds.
Multi cluster high warhead for spread & good infantry kill.
How the tank killer works not sure no time to look at the mo but would assume if 2 rounds find targets small blast so could restrict warhead so just effects adjancent hexes does it give off a blast or just fire the projectile. The problem as I say is think represents both types.
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Old April 11th, 2009, 08:14 AM
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Default Re: artillery cluster ammo

Another try with new setting for the second type of cluster.


Change weapon class for 25 (Top Attack HEAT-Inertial Guidance)

HE Pen : 4
HE Kill : 21 (i have set this value to 22 for most modern weapons)
AP Pen : 13 (BOFOR/GIAT claim a 130 mm penetration for the BONUS shell)
AP Kill : 1 (the ammo detonate far above the battlefield, so the anti-personal effect is probably very low)
Sabot pen : 0
Sabot range : 60 (seen to be the minimum range for 155mm GCT guns).

Result indirect fire (on board or off board):
With AP ammo, a lot of Top hit with low angle of attack (around 30°) and 13 points penetration vs stell Top AF

With HE ammo (classical bombing) it's look good, maybe to many top hit but the HE pen could be reduced.
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