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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old April 12th, 2009, 11:17 PM

VedalkenBear VedalkenBear is offline
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Default Re: New pretender: Deep Dagon

Aezeal: Mm. How wise you are, to know that you and others are intelligent.

As some people know here, I very rarely find any new content to be overly weak. Generally it is the reverse. I even noted earlier in this thread that the god (as it was then) probably was too powerful, considering its starting paths coupled with its Dominion and chassis. Since one was dealt with, I do not see why the others had to be reduced to the extent that they were. Also, the thematic source for the God (the original Dagon) shows that underwater 'monster' Gods don't necessarily have a lower initial Dominion than other Pretenders, like they almost always do on land.

Considering the above, I think that this Pretender should have a higher base Dominion than 1. Certainly, it may turn out that another balance may need to be found (I would think lowering its protection would be a good method).
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Old April 13th, 2009, 01:11 AM

chrispedersen chrispedersen is offline
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Default Re: New pretender: Deep Dagon

A few comments on dominion:

Thematically, I also noted the Dagon was Dom 4: The dominion rating of the DD - did not fit. However, with a water/earth bless and a Dom4 it was essentially begging for someone to run a double strong bless with this pretender.

The last version I suggest put the dominion at three- as the personality of the pretender was different than a dagon - a striker from the shadows. Flavor, perhaps.

I always had a problem that dragons were dom 1, as well. I can rationalize it as the ease with which they attract human followers .. but even so .....

Lastly, on the leadership score - I can see the dagon being a poor leader - as he has other fish to fry, so to speak. A super combatant a competent mage - but a dweller in the deeps where not much else lives.
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