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Old April 17th, 2009, 10:31 AM
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Default Re: Help on controlling the AI please

Quote:
Originally Posted by DRG View Post
Congratulation, you got lucky. The reason we added the warning to the GG is because sometimes you won't and we cannot predict with 100% certainty when you won't. It *MAY* be that code changes we have made in other areas has altered this behaviour in some way. If so, this is a good example of subtle " unintended consequences" in coding and WHY we really don't like to muck about with the code much any longer.
Just to echo the unpredictability, I have set up waypoints in scenarios for campaigns and at timers they work really well, doing almost exactly what I want the units to do. Then with other scenario's, it just doesn't want to work no matter how many times I redo them. I have wasted many design days trying to get it right on some when it just doesn't seem to do what I want. Maybe if I built a spreadsheet with Pyros' calculations based on unit speed, terrain, etc., I could change that, but for me, thats way too much work to invest in what I still consider a hobby. If I got that serious, burnout would surely follow. Thats exactly why I removed SPWAW from my HD years ago and have never reloaded it.
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Old April 17th, 2009, 02:09 PM
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Default Re: Help on controlling the AI please

Does look like someone has smiled on me for a change & yes as said previosly to ambitious at start need to just get basics & then (possibly) work up.
As DD said they do seem to have a mind of there own at times you plot a few & all works great. By jove think I have got it then you end up scratching your head as the next lot do there own thing.
Starts to become a challenge I will beat this damn machine
With a big stick if neccesary.

Cheers for updating ANZAC link DD awesome work thats some serious dedication the team put in there.
Cheers for all input will get back to playing when I have time
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