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April 17th, 2009, 05:27 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Brainstorming Nation Strategies
Quote:
Gandalf Parker
--
There once was a cocky guy
thought Pangaea would be fun to try
He amassed quite a force
and marched them all forth
but half of them stealthed and watched the rest die
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There once was a cockier guy
Who Pangaeia decided to try
He flew them all out
led by Harpy and Scout
but half of them stealthed -- the rest died!
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April 19th, 2009, 11:10 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Brainstorming Nation Strategies
Jotunheim:
-> Bless. E10N8, E9N9 or E6N6 if you want a cheaper bless.
-> Skratti rule. With good bless give them the shroud and watch out for low MR - their Achilles heel.
-> Vaettis. Take G3 so that they don't die all over from old age. Very good for various tasks.
-> Gygja thugs.
-> Push strong into blood.
-> Rush. Strong bless advantage diminishes with game progress. Be aggressive early on to utilize it.
As a rule of thumb don't rush strong astral nations. Astral has lot's of counters to small elite armies.
-> cold 3.
-> Communions. Yes, you have both astral and blood and they can be intermixed. Gygja communion masters.
-> Use stealth. You have the Skratti wolf form and all the Vaettis are stealthy. An astral Vaetti can be used to protect from mind hunts.
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April 19th, 2009, 12:00 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Brainstorming Nation Strategies
MA Caelum:
-> Flying. Its such a huge strategical advantage. Where to start, scouting the globe, getting there or out of there in time, surprise attacks, traps. You don't have to take to battle unless its in your favor.
Tactically, siege battles, get to mages in the back-line, kill SCs before they buff with:
-> Flying thugsable commanders (couple with forge bonus). Equip them as SC killers or chaff dispersers as needed.
-> S4 and above on pretender for Spentas
-> Strong bless is subpar. At most take a few minor blesses but even these are not required.
-> Build lot's of cheap castles. Caelum is mage centric.
-> Mammoths rush. Don't use them after initial phase.
-> Go for sloth. The high resource units aren't worth it. If anything make them in small numbers.
-> Lean heavily on Evoc. and Alter. for all the A/W goodies
-> Air Queens
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April 19th, 2009, 02:04 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 539
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Thanked 43 Times in 34 Posts
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Re: Brainstorming Nation Strategies
Quote:
Originally Posted by WraithLord
-> Flying thugsable commanders (couple with forge bonus). Equip them as SC killers or chaff dispersers as needed.
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The Storm General really is one of the best, by having lightning and cold resistance at 75%, protection scaling with cold (8-20), and Storm Iimmunity coupled with his flying.
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April 21st, 2009, 10:59 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
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Thanked 36 Times in 17 Posts
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Re: Brainstorming Nation Strategies
Quote:
Originally Posted by WraithLord
Jotunheim:
-> Skratti rule. With good bless give them the shroud and watch out for low MR - their Achilles heel.
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For this reason with Utgard, and presumably for Jot, research Evoc 2 first to get astral searching going. Site searching remotes should be your top priorities, then a bit of Alt and finally construction to 4 to start the skrattis rocking 
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