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				April 22nd, 2009, 08:57 AM
			
			
			
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 Corporal |  | 
					Join Date: Feb 2009 
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				 Magic path increase 
 Is having at least level 1 in a given path a pre-requisite to benefit from a magic item path boost?
 In other words, if my mage has no earth path at all, will an earth path booster magic item (1 level boost) give him level 1 in Earth magic or not?
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				April 22nd, 2009, 09:10 AM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Nov 2003 Location: Romford, England 
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				 Re: Magic path increase 
 Yes. You need at least one Earth in order to get the boost.
 So E1 Mage + Blood Stone = E2
 E0 Commander + Blood Stone = Still E0
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				April 22nd, 2009, 09:10 AM
			
			
			
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 BANNED USER |  | 
					Join Date: Mar 2009 Location: Seattle 
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				 Re: Magic path increase 
 your correct. it is a pre-requisite
 lol ninja'd
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				April 22nd, 2009, 10:40 AM
			
			
			
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 Corporal |  | 
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				 Re: Magic path increase 
 Bugger! Ive wasted a good number of gems then... so the only way to increase from level 0 to 1 is by empowerment then? |  
	
		
	
	
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				April 22nd, 2009, 10:46 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Magic path increase 
 Yeah, or with a specific use of the Wish spell that increases all paths by one (Magical Power). |  
	
		
	
	
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				April 22nd, 2009, 03:04 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: Magic path increase 
 Acquiring new magic paths is meant to be very hard. |  
	
		
	
	
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				April 23rd, 2009, 06:04 AM
			
			
			
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 Private |  | 
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				 Re: Magic path increase 
 Err... Except for Forge of the Ancient ? 
 Seems to me it's the only case where you gain +1 in everything, even if you're at 0...
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				April 23rd, 2009, 06:35 AM
			
			
			
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 Sergeant |  | 
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				 Re: Magic path increase 
 But you still won't. |  
	
		
	
	
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				April 23rd, 2009, 02:40 PM
			
			
			
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 Major General |  | 
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				 Re: Magic path increase 
 
	Quote: 
	
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					Originally Posted by Thierry  Err... Except for Forge of the Ancient ? 
 Seems to me it's the only case where you gain +1 in everything, even if you're at 0...
 |  I'm told that Forge of the Ancients used to work this way, back in Dom2. In Dom3 it never reduces path requirements below 1, so an F1 mage with FotA up can't forge an F1D1 item Skull of Fire.
 
-Max
				__________________Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
 Quick Ben - "lol pwned"
 
 ["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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				April 23rd, 2009, 03:49 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: Magic path increase 
 
	Quote: 
	
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					Originally Posted by MaxWilson  I'm told that Forge of the Ancients used to work this way, back in Dom2. In Dom3 it never reduces path requirements below 1, so an F1 mage with FotA up can't forge an F1D1 item Skull of Fire. |  Or an S1 mage. Just imagine that: all your S1 or N1 or whatever researchers can now forge Skulls of Fire, Bottles of Living Water, Fever Fetishes, Fire Brands, Rainbow Armors... |  
	
		
	
	
	
	
	
	
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