|
|
|
 |

June 13th, 2002, 02:39 PM
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Bug about "Analyze" button (1.49)
In my recent game i've encountered a not-very-nice bug.
Situation:
I am not a unit fan. I do not research Units, and therefore, Construction techs untill the mid-game.
So i didnt research Construction, nor fighters.
Suddenly an alien Carrier warped through damaging WP (=damaged carrier). I was pretty happy (free tech!) and built a boarding ship.
To avoid being caught by enemy's fighters i waited untill he warped through a warp point (and stopped there) and warped after him. Of course i captured the shieldless carrier.
Now the carrier had two techs i did not know: Cargo 2 and Fighters 1 (l. car, s. fighters).
So i sent the ship to nearest SY, unloaded the fighters and analyzed the carrier hoping to get at least 'construction' tech. I didnt put high hopes because the Research Potential was only "sizable".
OK, i scrapped. I go to the log and what do i see?
I received the following techs:
* Cargo lvl.2 (no wonder)
* Fighters 1 (ok..)
* Fighters 2!!!
AFAIR, I did not receive the Construction.
I see the reason that because i didnt have the tech but the analyze was "three technology levels i did not have" it just added me one more of the latest tech from the list.
Is this a bug? Was it fixed in Gold?
__________________
Let the game begin!
Green bug from outa space!
|

June 13th, 2002, 03:05 PM
|
 |
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Bug about "Analyze" button (1.49)
Not a bug.
You get fighters twice because you have 2 differnet fighter techs on the carrier: The carrier hull itself (which requires fighter tech + ship construction) and the fighter bay component, which requires fighter tech.
You don't get construction because construction isn't a _direct_ requirement of the fighter bay component or the carrier hull. It is an indirect requirement, yes, but that's not enough.
|

June 17th, 2002, 08:57 AM
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Bug about "Analyze" button (1.49)
yea, but that isnt right - the fighters 2 is an expensive one for the early game and getting it just for the carrier is just not good. I dont see any reason for that.
__________________
Let the game begin!
Green bug from outa space!
|

June 17th, 2002, 08:53 PM
|
 |
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: Bug about "Analyze" button (1.49)
I'm pretty sure you can't get a level of a tech more advanced than the opponent already has.
If so, that would imply that he already has medium fighters, but didn't have any loaded on that carrier.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|

June 17th, 2002, 09:33 PM
|
Corporal
|
|
Join Date: Jan 2002
Posts: 140
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Bug about "Analyze" button (1.49)
Yep. It must have been either a medium carrier or it was carrying fighter bay-II components. So by analyzing both the fighter bays and the carrier you got 2 levels of fighter tech. But it definately should be a bug if the ship was a small carrier with fighter-bay-I
__________________
I Rock.
Therefore I Am.
|

June 18th, 2002, 10:47 PM
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Bug about "Analyze" button (1.49)
Very well...
Small carrier with:
-Standard control set
-Ion Engine III
-Fighter Bays I
-Supply storage II
Loaded with small fighters with ion engines, small duc III and thats it.
__________________
Let the game begin!
Green bug from outa space!
|

June 19th, 2002, 10:00 AM
|
 |
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Bug about "Analyze" button (1.49)
Oh, sorry, I misunderstood. In your original post you said
Quote:
Now the carrier had two techs i did not know: Cargo 2 and Fighters 1 (l. car, s. fighters).
|
I assumed this meant "large carriers, small fighters"
If it was actually a small carrier then you're right, that's wrong.
|

June 19th, 2002, 09:18 PM
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Bug about "Analyze" button (1.49)
I realy do need to test it...hmm...
*launches SEIV.........*
OK, there is a bug.
I've saved the game. Look at the design of the ship at "enemy ships" and then scroll through the log.
Uhh... i cant post the file here. should i upload it to the mod forum or just e-mail someone?
__________________
Let the game begin!
Green bug from outa space!
|

June 20th, 2002, 01:08 AM
|
 |
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Bug about "Analyze" button (1.49)
Hmm... if there _is_ a bug where you can analyse two tech level Y items and get tech level Y+1 as a result, then it could be exploited by two friendly empires working together:
-Empire 1 researches fighter tech I. Gifts a carrier to empire 2.
-Empire 2 analyses the carrier for fighter tech I and II. Builds a more advanced carrier, gifts it back to empire 1...
I'm sure someone would have noticed this by now.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|