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Old May 11th, 2009, 01:53 AM
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Gregstrom Gregstrom is offline
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Default Re: Summoning Healer Commanders

Another good time to have healers is when you're fighting MA C'tis. That can save all sorts of grief.
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Old May 11th, 2009, 05:34 AM
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Default Re: Summoning Healer Commanders

Quote:
Originally Posted by Gregstrom View Post
Another good time to have healers is when you're fighting MA C'tis. That can save all sorts of grief.
Experienced troops tend to eventually accumulate afflictions. Once you remove those afflictions from the quality stuff that has between 2 and 4 stars, they start looking all kinds of unpleasant from the enemy's point of view.

"Haha, he's only sending normal chaff against me!"
*whack*
"OWWW!"

Assuming you can protect those troops, of course. This has more significance in SP games than MP, I guess, but the impact can be pretty big in SP at least. It is even more pronounced for nations that rely heavily on sacreds, especially durable sacreds. Such as Lanka, Niefel, Fomoria and a few others.
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Old May 11th, 2009, 06:54 AM
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Default Re: Summoning Healer Commanders

Slightly Off Topic, but here I go...

Haven't actually ever thought about using Mother of Serpents as a target for wish, have to keep that in mind Other than that, Mother of Serpents as pretender chassis is pretty nice if you go for Tartarians in a sort of sneaky way. With high enough D paths she can summon a Tartarian, next turn heal it, then summon another, heal it etc. You won't have lots of Tartarians fast, but you'll be guaranteed to have them all without afflictions

Also, I had in one SP game a 16 strong Knights of the Chalice unit, each with 4 star experience. I had GoH up, and that unit simply did kick butt (but then again, what doesn't in SP...), and I'd really want to see a similar unit in a MP someday
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