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  #1  
Old June 18th, 2002, 03:52 PM

Krakenup Krakenup is offline
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Default Re: Fleets pass each other by??

Quote:
Originally posted by [K126]Mephisto:
When both fleets are in adjacent squares, then it works like this:

Player A, which is moving to a planet and is on top of the player list, moves first and he moves into the fleet of Player B who is intercepting fleet A. Player A has now spent his movement point.
... but I thought that if Player A did not have a treaty with Player B, Player A's fleet would try to go around Player B instead of moving into the same sector. ??
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  #2  
Old June 19th, 2002, 03:04 PM
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Mephisto Mephisto is offline
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Default Re: Fleets pass each other by??

Quote:
Originally posted by Krakenup:
... but I thought that if Player A did not have a treaty with Player B, Player A's fleet would try to go around Player B instead of moving into the same sector. ??
Actually, you are right. It was just for the ease of explanation.
If A is not moving into the occupied sector, the whole thing is even easier. A will move to another adjacent sector and B will intercept him there.
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  #3  
Old June 20th, 2002, 08:28 PM
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Default Re: Fleets pass each other by??

Given:
A moves before B.
A and B have the same number of move points.
Not considering supplies.

Question:
How does A ever intercept B, if B does not want that event to occur?

According to how it is described in the previous Posts, A can only intercept B as follows:

If B does not move.
If A knows the destination square for B (warp point/planet/etc) and A can get there first.

That just seems wrong to me.
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Old June 20th, 2002, 08:36 PM

Phoenix-D Phoenix-D is offline
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Default Re: Fleets pass each other by??

"That just seems wrong to me."

How so? If you have the same speed as someone else in RL there's no way to catch them unless they slow down. Otherwise all you can do is keep the range from opening up.

The 'crossing squares' thing IS weird though.

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Old June 20th, 2002, 08:53 PM
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Default Re: Fleets pass each other by??

Quote:
Originally posted by Phoenix-D:
"That just seems wrong to me."

How so? If you have the same speed as someone else in RL there's no way to catch them unless they slow down. Otherwise all you can do is keep the range from opening up.

The 'crossing squares' thing IS weird though.

Phoenix-D
True enough for RL chase from the rear. But what about them vectoring at you, but off by two sectors to the left. Shouldn't your course change to meet them? Assume 4 squares apart, and both have 6 movement.
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Old June 20th, 2002, 09:21 PM

Bman Bman is offline
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Default Re: Fleets pass each other by??

In the same game where I was in this situation and my fleet would pass by my opponent, I was also successful at intercepting sometimes. I *think* fleet B checks the square it is gonna move into *before* fleet A moves. So then fleet A moves, fleet B moves into the same square even though it was not seeking my ship (I know this because it was early game and my ship started out in a cloaking storm so the enemy ship could not have been seeking mine). All in all, it is quite confusing. I think it still comes down to: if there are an even number of squares between you, you can intercept him (assuming no sidestepping). If there are an odd number of squares between you, you will pass each other.

Quote:
Originally posted by Hank:
Given:
A moves before B.
A and B have the same number of move points.
Not considering supplies.

Question:
How does A ever intercept B, if B does not want that event to occur?

According to how it is described in the previous Posts, A can only intercept B as follows:

If B does not move.
If A knows the destination square for B (warp point/planet/etc) and A can get there first.

That just seems wrong to me.
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