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				May 15th, 2009, 10:49 AM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Jun 2008 Location: Ontario, Canada 
						Posts: 477
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				 Re: Unsanity... surely this is modness!  MA Mod-heavy game.  Recruiting, 9/12 players 
 I'll join up as well, and I'll throw Arcoscephale into the pot.
 Oh and I'm wondering if we'll have time to play around with whatever nation we get assigned since we'll have quite a few mods to get used to.
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				May 15th, 2009, 12:06 PM
			
			
			
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 Major General |  | 
					Join Date: Sep 2007 Location: Scotland 
						Posts: 2,066
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				 Re: Unsanity... surely this is modness!  MA Mod-heavy game.  Recruiting, 9/12 players 
 Welcome to the game, fakey.  I imagine giving people a few days to pick up a bit about the mods would be a reasonable thing to do.
 Only 2 spots left now - excellent!
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				May 15th, 2009, 12:54 PM
			
			
			
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 Private |  | 
					Join Date: Mar 2009 
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				 Re: Unsanity... surely this is modness!  MA Mod-heavy game.  Recruiting, 9/12 players 
 I'd like to join the game. |  
	
		
	
	
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				May 15th, 2009, 01:17 PM
			
			
			
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 Major General |  | 
					Join Date: Sep 2007 Location: Scotland 
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				 Re: Unsanity... surely this is modness!  MA Mod-heavy game.  Recruiting, 9/12 players 
 Yeah, sure thing.  You'll need to nominate a nation to be put into the draw, though. |  
	
		
	
	
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				May 15th, 2009, 04:57 PM
			
			
			
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 Private |  | 
					Join Date: Mar 2009 
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				 Re: Unsanity... surely this is modness!  MA Mod-heavy game.  Recruiting, 9/12 players 
 
	Quote: 
	
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					Originally Posted by Gregstrom  Yeah, sure thing.  You'll need to nominate a nation to be put into the draw, though. |  C'tis |  
	
		
	
	
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				May 15th, 2009, 05:03 PM
			
			
			
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 Major General |  | 
					Join Date: Sep 2007 Location: Scotland 
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				 Re: Unsanity... surely this is modness!  MA Mod-heavy game.  Recruiting, 9/12 players 
 Ooh, a potential power nation joins the mix.  I'll write it up. |  
	
		
	
	
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				May 15th, 2009, 11:54 PM
			
			
			
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 Colonel |  | 
					Join Date: Jun 2007 Location: Finland 
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				 Re: Unsanity... surely this is modness!  MA Mod-heavy game.  Recruiting, 11/12 player 
 I just did a quick test game. CPCS + Mytheolgy + Holy War: Divine + Magic Site mod + CBM  1.5 run along fine. |  
	
		
			| The Following User Says Thank You to Burnsaber For This Useful Post: |  |  |  
	
		
	
	
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				May 16th, 2009, 12:26 AM
			
			
			
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 Colonel |  | 
					Join Date: Jun 2007 Location: Finland 
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				 Re: Unsanity... surely this is modness!  MA Mod-heavy game.  Recruiting, 11/12 player 
 Althought casting (just casting, not monthly casting) the Mytheology divine rituals seem to crash the game for me. Could someone else confirm if this is true in their end too?
 I'm suspecting that something in the newest patch broke divine rituals, I encountered this while making divine rituals for Holy War (and was the ultimate reason to leave them out from the mod.)
 
 If the rituals are broken, I suggest that you make a version of mytheology without them (so that no-one can even accidentally send a "crash" turn, which causes everyone to stale automatically.)
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				May 16th, 2009, 01:51 AM
			
			
			
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 Major General |  | 
					Join Date: Sep 2007 Location: Scotland 
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				 Re: Unsanity... surely this is modness!  MA Mod-heavy game.  Recruiting, 11/12 player 
 Mytheology's divine spells make the game crash for me too. 
Removing the spells shouldn't be too hard even for a dunce like me    
I'm also tempted to concatenate the mods with llamabeasts app - I think it's perl, though, and I have no familiarity with perl nor AFAIK any way to run it.
 
I'd be happy to throw Holy War and CBM 1.5 into the mix too - if anyone has strong objections to this, please speak now. |  
	
		
	
	
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				May 16th, 2009, 08:39 AM
			
			
			
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 Corporal |  | 
					Join Date: Feb 2009 
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				 Re: Unsanity... surely this is modness!  MA Mod-heavy game.  Recruiting, 11/12 player 
 If there is space for one more then I'd like to join. |  
	
		
	
	
	
	
	
	
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