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Old May 20th, 2009, 11:32 AM
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Gregstrom Gregstrom is offline
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.

Right... One of the problems is fixed, at least.

As to the other, I think province 46 (should be a start location for a sea nation) has too many neighbours, and the game might be barring it as a start point.

Can anyone confirm this is a problem?
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Old May 20th, 2009, 01:42 PM
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.

Quote:
Originally Posted by Gregstrom View Post
Right... One of the problems is fixed, at least.

As to the other, I think province 46 (should be a start location for a sea nation) has too many neighbours, and the game might be barring it as a start point.

Can anyone confirm this is a problem?
I have set a game up with 12 human players and gone throu them.

The sea nations are fine. P46 is working correctly.

However, it give 2 land nations the same starting province, P171, which resulted in instant death when end turn pressed.
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