.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 16th, 2002, 01:13 AM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Setting waypoints from Multi-Add

As a workaround, you could pick one yard with the lowest rate, build one turns' worth there, then multi-add the closest number to the others.
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #2  
Old June 17th, 2002, 08:19 AM
Wasabi's Avatar

Wasabi Wasabi is offline
Private
 
Join Date: Jun 2002
Location: Portland, Or.
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
Wasabi is on a distinguished road
Default Re: Setting waypoints from Multi-Add

I agree with Raynor, multi add is definetly broken. But it seems to have great potential. The work around you propose just isn't satisfactory.
__________________
Blah blah blah.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:03 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.