.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old May 27th, 2009, 01:06 PM
Mobhack's Avatar

Mobhack Mobhack is online now
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,997
Thanks: 491
Thanked 1,930 Times in 1,256 Posts
Mobhack is on a distinguished road
Default Re: Dug In/Enchrenched Units Effect.

Quote:
Originally Posted by Suhiir View Post
I seem to recall once trying an experiment where I bought some units, deployed them, set to assault mode so they dug in, then saved the map - with foxholes.
Then reloaded the map and the foxholes were still present.

Might be worth an experiment for someone with more free time then I have at present.
Standard scenario design trick since SP came out, to get assault/defence items in a non-assault scenario. Nothing new.

See the GG, "Scenario Editor" about para 5, beginning "And we may as well take some time.."

Andy
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:05 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.