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				June 1st, 2009, 12:59 PM
			
			
			
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 Major General |  | 
					Join Date: Mar 2007 Location: Seattle 
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				 Re: Random New Questions 
 
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					Originally Posted by Amonchakad  
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					Originally Posted by Arcturas  Oops, almost forgot: How do terror/frighten work? Do theyf orce the targeted enemy units to take morale checks ala fear, or do they lower he enemy morale, or both? |  I just ran a test game, and here are the conclusions:
 
- Frighten lowers morale by 6, it stacks, and it looks like it doesn't enfore a morale check
 
-Terror lowers morale by 5, stacks with both itself and frighten, and looks like it forces a check (i had a squad routing immediately after terror without taking a single hit,so it should be that)
 
As i said they stack,so they can even reduce morale to negative with repeated castings, but the affected unit recover morale, getting back to the original value after 2-3 turns |  The effects of Fear (Frighten/Terror/etc.) are highly variable, sometimes a single casting will reduce morale by 10 or more and sometimes it leaves it untouched. I'm not sure what the pattern is, but high-morale units seem less likely to take a big Morale hit than low-morale units, so perhaps it decreases Morale by some fraction of the margin of failure. According to the manual, a unit which has lowered Morale from Fear will recover 1/2 of its Morale every turn (so if you're down 10 on turn 1 you'll be down 5 next turn and then down 2 and then down 1 and then back at full Morale) and this generally accords with what I see in practice.
 
-Max
				__________________Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
 Quick Ben - "lol pwned"
 
 ["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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				June 1st, 2009, 02:39 PM
			
			
			
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 First Lieutenant |  | 
					Join Date: Oct 2008 Location: In Ulm und um Ulm herum 
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				 Re: Random New Questions 
 
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					Originally Posted by thejeff
					
				 Only when an army is invading a province from which an enemy army is attacking them is there a chance of the army not moving. In that case, A->B->A, both armies may fight in A or in B or may miss each other and swap provinces. |  I think there is an order that has to do with province number. 
Player A attacks province 1 from 2, Player B attacks 2 from 1. If player B's army can't sneak past pA's one the battle will always be resolved in province 1. Or the opposite, can't remember. |  
	
		
	
	
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				June 1st, 2009, 06:41 PM
			
			
			
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 General |  | 
					Join Date: May 2004 Location: Seattle, WA 
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				 Re: Random New Questions 
 
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					Originally Posted by Amonchakad  Just did.As all magic attacks happen before the movement phase, any movement who passes through a province that was conquered by the enemy in the magic phase will be canceled(the units will just stay in the province where they were the last turn). |  I dont believe this.  I tested this myself early on in dom3 and found that magical attacks which break the route of a normal moving army do NOT effect thier final movement.  Havent heard about this being patched (or the developers even caring)?
EDIT:  Actually I've now been assured that it has in fact changed, tho not listed in the changelog.  Disregard this post.
                 Last edited by Ironhawk; June 1st, 2009 at 06:50 PM..
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				June 1st, 2009, 07:10 PM
			
			
			
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 General |  | 
					Join Date: Oct 2007 Location: Poland 
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				 Re: Random New Questions 
 OH, it must have been changed with all that checks for drowning etc. So another check validating movement. And earlier they told it was WAG, not bug   |  
	
		
	
	
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				June 2nd, 2009, 03:59 AM
			
			
			
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 BANNED USER |  | 
					Join Date: May 2004 
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				 Re: Random New Questions 
 I don't believe that the "taking an intervening friendly territory cancelling movement" actually has been fixed. 
 Or at least not all cases.
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