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  #11  
Old June 8th, 2009, 04:01 PM
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Default Re: Greek ammo dump

Quote:
Originally Posted by Mobhack View Post

Game Guide, "MBT Unit Classes" linky, and see the section for Unit Class 56.

Andy
Been there, read that, didn't answer my questions tho.

Yes, it does a great job of explaining the three basic types of ammo resupply - dump/vehicle/canister - but it doesn't try (nor should it) to explain how the variables of resupply range (1 or 2 hexes), ammo size (3- and 4+), etc. are determined.

For instance this thread started because of a Greek ammo dump with a movement value - does the fact that is was mobile rather then stationary mean it will function as an ammo truck rather then a dump (1 hex resupply range rather then 2)?

While we could run a few dozen experiments to figure out what effects different combinations of values have on the resupply capability I thought I'd be lazy and just ask
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  #12  
Old June 8th, 2009, 11:32 PM
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Default Re: Greek ammo dump

Quote:
Originally Posted by Suhiir View Post
Quote:
Originally Posted by Mobhack View Post

Game Guide, "MBT Unit Classes" linky, and see the section for Unit Class 56.

Andy
Been there, read that, didn't answer my questions tho.

Yes, it does a great job of explaining the three basic types of ammo resupply - dump/vehicle/canister - but it doesn't try (nor should it) to explain how the variables of resupply range (1 or 2 hexes), ammo size (3- and 4+), etc. are determined.

For instance this thread started because of a Greek ammo dump with a movement value - does the fact that is was mobile rather then stationary mean it will function as an ammo truck rather then a dump (1 hex resupply range rather then 2)?

While we could run a few dozen experiments to figure out what effects different combinations of values have on the resupply capability I thought I'd be lazy and just ask
It does.

All ammo dumps are ammo trucks. It is a vehicle class.

The ammo container and ammo dump "effects" are from crew size, lift size, and lack of speed. You cannot hack in ammo points, or anything else. Ammo bunkers are not fortifications - they are armoured trucks with speed 0.

So the dump with speed - will be a truck as far as the code is concerned. (ie will not resupply at 2 hexes).

Andy
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  #13  
Old June 9th, 2009, 04:41 AM
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Default Re: Greek ammo dump

The ammo bunkers resupply as well as dumps or trucks?
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  #14  
Old June 9th, 2009, 05:49 AM
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Default Re: Greek ammo dump

Let's see if I have this right,

To recap the game guide:

All ammo resupply units are class 56 - ammo carrier

if an ammo resupply unit has:
crew = 1 and
move = 0
then it acts as an ammo cannister supplying up to 20 reload points per turn of warhead = < 3 to a range of one hex.

if an ammo resupply unit has:
crew >= 6 and
move = 0 and
load cost > 49
then it acts as an ammo dump supplying up to 60 reload points per turn of any size warhead to a range of 1 hex at full rate and out to 2 hexes at a reduced rate.

If an ammo resupply unit doesn't fit the crew, move and load costs above, it acts as an ammo truck suppling up to 40 reload points per turn of any warhead size to a range of one hex.

Examples:

So, an ammo bunker with crew 7, move 0, load cost 200 and armour 10,10,10 meets the requirements for an ammo dump and supplies 60 points to 2 hexes. Change the move to 4 and it is no longer an ammo dump but a large, armoured ammo truck supplying 40 points to 1 hex range.

Similarly, an ammo resupply unit with crew 2 and move 0 is not an ammo cannister with an extra helper but is a very fragile and immobile ammo truck.
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  #15  
Old June 9th, 2009, 11:48 AM
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Default Re: Greek ammo dump

Quote:
Originally Posted by Mobhack View Post

It does.

All ammo dumps are ammo trucks. It is a vehicle class.

The ammo container and ammo dump "effects" are from crew size, lift size, and lack of speed. You cannot hack in ammo points, or anything else. Ammo bunkers are not fortifications - they are armoured trucks with speed 0.

So the dump with speed - will be a truck as far as the code is concerned. (ie will not resupply at 2 hexes).

Andy
Thanks Andy!
Just the info I was fishing for!
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