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June 18th, 2009, 07:05 AM
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Sergeant
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Join Date: Oct 2007
Location: Minnesota, USA
Posts: 271
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Mists of Time: Early Era Newish Player Game [game started]
Quote:
Originally Posted by DakaSha
wouldnt it make ALOT more sense to postpone hosting for 24 hours (and then more if needed) instead of rolling back the turn if it stalls? that sounds very much like exploitation and i cant think of a reason not to do it that way. correct me if im missing something
you said youd stay on top of it but why risk it stalling? :P
if i get a good event and then we roll back id be pissed... or even worse if we rolled back and i get a disastrous event (and its sure to happen to somebody)
in fact id even be unhappy if i got a good event due to rolling back as i feel like a cheat ^^
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You're probably right. But I knew when I'd get up in the morning. There wasn't any danger of it happening. How would it be exploitation? I wouldn't know ahead of time whether it was good or bad for me or anyone else.
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June 18th, 2009, 07:20 AM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: Mists of Time: Early Era Newish Player Game [game started]
Whats the average province count per nation for this map?
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June 18th, 2009, 08:16 AM
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Sergeant
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Join Date: Oct 2007
Location: Minnesota, USA
Posts: 271
Thanks: 2
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Re: Mists of Time: Early Era Newish Player Game [game started]
Quote:
Originally Posted by shard
Whats the average province count per nation for this map?
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Theoretically, its over 20 per player. 480 land / 21 players = 22.85 provinces/player. 122 sea / 3 players = 40/player. But reality isn't like that since there are seas that are not accessible to the sea players and on land there are regions of wasteland and swamp that a player can't be forced to start on. So, it isn't perfectly balanced. Some areas the starting positions are more crowded than others. I tried to give everyone at least 4/5 provinces distance from another start position.
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June 18th, 2009, 09:17 AM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: Mists of Time: Early Era Newish Player Game [game started]
Oh I understand, I'm trying to figure out whats a good average since we are playing without graphs.
Is it possible to turn the graphs on towards the end of the game? Or show them every 10 turns or so?
Quote:
Originally Posted by Firewalker
Quote:
Originally Posted by shard
Whats the average province count per nation for this map?
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Theoretically, its over 20 per player. 480 land / 21 players = 22.85 provinces/player. 122 sea / 3 players = 40/player. But reality isn't like that since there are seas that are not accessible to the sea players and on land there are regions of wasteland and swamp that a player can't be forced to start on. So, it isn't perfectly balanced. Some areas the starting positions are more crowded than others. I tried to give everyone at least 4/5 provinces distance from another start position.
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June 18th, 2009, 12:49 PM
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Private
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Join Date: Apr 2009
Location: Ontario, Canada
Posts: 45
Thanks: 3
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Re: Mists of Time: Early Era Newish Player Game [game started]
I like it better without graphs; it puts a premium on scouting and subterfuge. It your neighbor an aggressive powerhouse with a massive army waiting to attack or a struggling nation? Who knows! Negotiations and diplomacy are more interesting.
Just my 2 cents. This is only the second game I've played, so I'm no expert.
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June 18th, 2009, 04:55 PM
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Sergeant
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Join Date: Oct 2007
Location: Minnesota, USA
Posts: 271
Thanks: 2
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Re: Mists of Time: Early Era Newish Player Game [game started]
Quote:
Originally Posted by Sambo
I like it better without graphs; it puts a premium on scouting and subterfuge. It your neighbor an aggressive powerhouse with a massive army waiting to attack or a struggling nation? Who knows! Negotiations and diplomacy are more interesting.
Just my 2 cents. This is only the second game I've played, so I'm no expert.
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My thoughts as well. I've played in a couple games with graphs on and inevitably as soon as someone pulls away from the pack, a alliance forms to take them down. I guess that can be fun too, kind of a king of the hill type of situation. But, I like a game where there is some uncertainty and bluffing and such is possible.
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June 18th, 2009, 04:49 PM
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Sergeant
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Join Date: Oct 2007
Location: Minnesota, USA
Posts: 271
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Mists of Time: Early Era Newish Player Game [game started]
Quote:
Originally Posted by shard
Oh I understand, I'm trying to figure out whats a good average since we are playing without graphs.
Is it possible to turn the graphs on towards the end of the game? Or show them every 10 turns or so?
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Unfortunately, no. It would be fun to try things like that. Or simple rankings rather actual figures. I especially would like VP scores to be something that could be on. But as it is, they are either on all game or off all game.
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