.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old June 23rd, 2009, 09:46 PM
Xrati's Avatar

Xrati Xrati is offline
First Lieutenant
 
Join Date: May 2005
Location: Outter Glazbox
Posts: 760
Thanks: 12
Thanked 4 Times in 4 Posts
Xrati is on a distinguished road
Default Re: Abanoned artillery

Don't forget about running out of fuel and leaving 'on foot' to get away. I do not beleive that many tanks were captured in battle, but rather abandoned for lack of fuel or having a breakdown.
Reply With Quote
  #2  
Old June 23rd, 2009, 10:50 PM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Abanoned artillery

Yes naughty crew they were supposed to destroy the tank when they left. If look at records for Tigers lost at the end of the war I think you will find more were destroyed by there crews than enemy fire. Mainly due to a lack of petrol & it being a bit heavy to push.
Reply With Quote
  #3  
Old June 23rd, 2009, 11:20 PM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Abanoned artillery

Cross
Its entirely upto you as a player what you think would be reasonably common.
My view is infantry weapons yes to an extent but vehicles they are probably struggling to keep there own stuff going let alone work on something they are not used to apart from basic transport like a truck.

Most players would get the hump if they bought a company of 10 tanks & only 3 showed up at the start with another couple arriving later. You could no doubt model a second movement class that has a % to breakdown for every hex entered. You know petrols nearly gone just dont know when its going to run out.
Same thing goes for ammo loads including infantry you would just micro manage keepinng an eye on by keep looking up.
Guessing here but in the heat of combat think you should just be more selective with targets. Notice ammos getting low & the next warning is a shout of last round
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:42 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.