Quote:
Originally Posted by Sombre
Not if he has absurd defence and the defence malus from fatigue isn't real.
I have no reason to believe it isn't, just haven't seen it on unit screens. That's true of communion path boosts and other things like that though.
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It's not really a penalty to defense, it's just that the attack/defense opposed rolls factor in fatigue as well as attack and defense. IIRC the formula is something like this:
Attacker's attack + DRN - Attack's fatigue/20 vs. Defender's defense + DRN - Defender's fatigue/10
Defense degrades faster than attack, which contributes[1] to the reason long battles between heavy infantry have sharply-increased casualty rates after a few rounds. Effectively, both sides start getting an attack bonus once everyone is past 20 fatigue.
-Max
[1] Along with the crit-hits, which are actually more important.