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  #1  
Old July 1st, 2009, 10:19 AM
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DRG DRG is offline
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Default Re: Scouting/Recon

WinSPMBT is NOT "a port of SP3" READ THE $#!*! GAME GUIDE! that question is answered in the very first line right below "What is WinSPMBT?"

Don
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Old July 1st, 2009, 11:11 AM

RERomine RERomine is offline
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Default Re: Scouting/Recon

Now Don, take a deep breath.

You know most people don't read documentation completely through. Mostly, they read what they want to know and skip over other stuff. I wrote a series of programs over five years ago, complete with support documentation. Whenever something went wrong, I was pulled in even though how to handle the situation was clearly explained in the docs. I even sent the docs to them every single time they had issues, but next time they would just pull me in again. You can provide the information, but can't make people read it.
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Old July 1st, 2009, 11:15 AM
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Default Re: Scouting/Recon

Maybe there is something wrong with my copy then I normally accept turns & vision as they come. Low 20s is common higher in low visibility slow terrain like jungle urban snow. I would say the game looks at several factors & adjusts accordingly. Including quite possibly combatants, Vietnam war for instance tends to be longer possibly because it expects more leg units.
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Old July 1st, 2009, 03:22 PM

c_of_red c_of_red is offline
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Default Re: Scouting/Recon

Quote:
Originally Posted by DRG View Post
WinSPMBT is NOT "a port of SP3" READ THE $#!*! GAME GUIDE! that question is answered in the very first line right below "What is WinSPMBT?"

Don
Ok, I did;
"What is WinSPMBT"

WinSPMBT (Windows, Steel Panther, Main Battle Tank) is a Post WWII combined arms tactical level wargame.

Its time frame covers 1946 to 2020 AD. WinSPMBT has 92 Nations forces available for historical or "what-if" experimental battles. It is hexagon based, and the game is an alternating turn based(I go YOU go or IGOUGO) design.

One unit playing piece represents one vehicle or gun, or an infantry section or squad of up to 13 men or section of 1 to 4 support weapons. Therefore, 1 machine gun or mortar piece can represent 2 or 3 actual MG or mortars.

One game hexagon represents 50 meters of terrain.

One game move (player 1 turn plus player 2 turn) represents roughly 3 minutes of 'real time'."

Barring typos, that is the opening section of the WinSPMBT manual that comes with the CD.

So either the CD I bought had a different manual, or you were speaking of a different "What is WinSPMBT". I will confess to never having read the online manual, since the paper manual is outstanding.

My thinking that WinMBT was a port from SP3 relates back to the days before Cammo and Matrix split up. Rumors out here in the hinterland was that the split was in part due to how to migrate away from DOS to Windows. One side wanted to do a quickie on the SP3 code, which was already Windows based and the other side wanted to Port up everything. Nothing new here, this conflict has been going on ever since networking and distributed processing starting killing off the main frame and batch processing.
It seems I had it wrong about which side wanted to do what and I apologize if I offended you.
Don, Like all serious SP players ( serious being 8 hours a day or more devoted to this hobby/obsession) I admire and respect your efforts. If I didn't, I wouldn't be in the position to make the errors I do.
My communication skills are not the best. When you see something posted by me that seems critical in a non-constructive or disrespectful manner, it is because I am communicating poorly. If you were referring to a different "What is WinSPMBT", then I am unaware of it. A different "What is WinSPMBT" would mean there are more then 1. So How am I to know which version you are quoting?
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Old July 1st, 2009, 03:56 PM
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Default Re: Scouting/Recon

Quote:
Originally Posted by c_of_red View Post

My thinking that WinMBT was a port from SP3 relates back to the days before Cammo and Matrix split up. Rumors out here in the hinterland was that the split was in part due to how to migrate away from DOS to Windows. One side wanted to do a quickie on the SP3 code, which was already Windows based and the other side wanted to Port up everything. Nothing new here, this conflict has been going on ever since networking and distributed processing starting killing off the main frame and batch processing.
It seems I had it wrong about which side wanted to do what and I apologize if I offended you.
"Matrix" didn't exist then. It was "TGN" and upon completion of what we list as "Version 2.0" I was "informed" that the DOS fomat was going to be ditched and most of the work tossed out so that the SP3 code could be used.

For the record ( and this has already been discussed on this or the WinSPWW2 forum ) both Andy and I LOATHED SP3 and we weren't too impressed ( to put it mildly... ) with the way things were unfolding and that's why gamers ended up with a "WaW" version of SP based on the SP3 code and since 2005 a Windows compliant SPMBT and since 2006 a Windows compliant SPWW2 version of SP based on a highly modified version of the SP2 code to choose from. We stuck with DOS until 2004 then the writting was on the wall and we decided it was time to go to Windows .

Don
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  #6  
Old July 1st, 2009, 05:50 PM
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Default Re: Scouting/Recon

Okay thats intresting I no longer have WAW on my system so cant check but it explains something, if I am correct a glaring oversight. As far as I remember it uses similar scales as in 50metres 3mins & unit ranges & ROF bear this out. Somehow though when they converted the scale they messed up unit speeds entirely unless the game turn is a lot longer in which case they assume units dont fire very frequently.
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