|
|
|
 |
|

July 13th, 2009, 03:51 PM
|
Second Lieutenant
|
|
Join Date: Mar 2008
Posts: 552
Thanks: 8
Thanked 4 Times in 4 Posts
|
|
Re: Summer Madness, a game of strategic exploration.
I'd like to join as... Ermor. This should be experimental enough 
|

July 15th, 2009, 12:12 PM
|
Private
|
|
Join Date: Jul 2009
Posts: 27
Thanks: 5
Thanked 2 Times in 1 Post
|
|
Re: Summer Madness, a game of strategic exploration.
If we're going 9 we could perhaps afford something a little chunkier. Land of Legends maybe? (131/18) That said, I think I favour bigger maps anyway, so my view may not be entirely trustworthy
|

July 16th, 2009, 10:33 AM
|
Corporal
|
|
Join Date: May 2008
Posts: 149
Thanks: 49
Thanked 15 Times in 5 Posts
|
|
Re: Summer Madness, a game of strategic exploration.
My personal preference if for about 15 provinces or more per player, but I'm in regardless and I will happily defer to the game admin/starter.
|

July 16th, 2009, 05:25 PM
|
Corporal
|
|
Join Date: Jun 2009
Posts: 72
Thanks: 19
Thanked 5 Times in 2 Posts
|
|
Re: Summer Madness, a game of strategic exploration.
Quick comment: I uploaded my pretender, but Urraparrand is 150% money by default. The original post said 100% money. What is it actually? I admit I was planning for 100% gold/resources/etc. settings.
|

July 16th, 2009, 10:50 PM
|
Corporal
|
|
Join Date: Jun 2009
Posts: 51
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Summer Madness, a game of strategic exploration.
I set the 'gold' setting at 100% in the map setting when making the game.
I assume we will then get 100% gold.
If some one knows more, and the map itself overrides that, please speak up.
Otherwise, expect 100%.
Bye for now
Anthropos
|

July 17th, 2009, 07:24 AM
|
Corporal
|
|
Join Date: Jun 2009
Posts: 72
Thanks: 19
Thanked 5 Times in 2 Posts
|
|
Re: Summer Madness, a game of strategic exploration.
It should be fine, then.
|

July 18th, 2009, 07:56 AM
|
Corporal
|
|
Join Date: Jul 2009
Posts: 75
Thanks: 14
Thanked 0 Times in 0 Posts
|
|
Re: Summer Madness, a game of strategic exploration.
Hey all:
I'm the "tbd" player; planning on joining in as Arcoscephale. I'm more or less a complete noob having only played Dom3 a couple times offline as the overpowered Nifelheim race and have no multiplayer experience at all, so hope y'all will bear with me.
Anyways, I'll tinker around with a build that should... well, at least be interesting, though probably not SUPER effective. 
|

July 18th, 2009, 10:23 PM
|
Second Lieutenant
|
|
Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
|
|
Re: Summer Madness, a game of strategic exploration.
Sorry I'm late! Is it too late to join?
|

July 19th, 2009, 10:14 PM
|
Corporal
|
|
Join Date: Jun 2009
Posts: 51
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Summer Madness, a game of strategic exploration.
While I thought you might make it, looks like the game started just before you squeeked in.
As a lazy administrator, I am not inclined to rollback or remake the game so that everyone has to join again, so unless you joined as Arcoscepahel instead of procrastilogger, I'm afraid we cannot accommodate.
Quote:
Originally Posted by DryaUnda
Sorry I'm late! Is it too late to join?
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|