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September 13th, 2009, 03:46 AM
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Captain
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Join Date: Sep 2005
Location: Italy
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Re: A General Question about ORBATs
Quote:
Originally Posted by Mobhack
In that case, you should sell off at least a third or 2/3 of your experienced core troops every year or 2 and replace with new purchases to represent the conscript rotation, perhaps?.
Andy
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According to the sources which touch iraqi personnel management practices, such as "(FMFRP) 3-203, Lessons Learned: The Iran-Iraq War, Vol . I" it was hardly unusual that soldiers who had taken part in the initial battles in 1980 would still be fighting in 1988 (there was a somewhat generous leaves policy to compensate for that, up to one week per month when possible), the iraqis were short on manpower.
How the personnel management system worked in detail it is not stated but it seems that service was "for the duration".
The bulk of the troops of course would have served for less than 8 years, either because they had become casualties or because had been called upon years into the war.
As far as I am concerned however the game campaign system is fine as it is.
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September 13th, 2009, 04:16 AM
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Corporal
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Join Date: Jun 2009
Location: California!
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Re: A General Question about ORBATs
What is "hot swaps"?
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September 13th, 2009, 05:17 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,989
Thanks: 485
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Re: A General Question about ORBATs
Quote:
Originally Posted by Snipey
What is "hot swaps"?
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If you want to play a Korean war campaign as UN, you have the problem that although China came in later, at first it was all NK. So you would need 2 long campaigns to do it right.
The code has been set up so that you can set up your campaign with china in an OPFOR slot, but it will treat the "China" OPFOR as a NK choice till the appropriate point in time. It thus "hot swaps" NK for PRC till the yalu time. After whatever time that is then if china is chosen, you get PRC as normal.
Andy
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September 13th, 2009, 08:14 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
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Re: A General Question about ORBATs
Quote:
Originally Posted by Mobhack
Quote:
Originally Posted by Snipey
What is "hot swaps"?
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If you want to play a Korean war campaign as UN, you have the problem that although China came in later, at first it was all NK. So you would need 2 long campaigns to do it right.
The code has been set up so that you can set up your campaign with china in an OPFOR slot, but it will treat the "China" OPFOR as a NK choice till the appropriate point in time. It thus "hot swaps" NK for PRC till the yalu time. After whatever time that is then if china is chosen, you get PRC as normal.
Andy
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Can this be done for a generated campaign? If not, any chance of having it as an option in the future?
It would be great to be able to set when (by date or number of battles) you are finished with one opponent and fight the next one. (of the 3)
__________________
That's it, keep dancing on the minefield!
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September 13th, 2009, 08:19 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,989
Thanks: 485
Thanked 1,923 Times in 1,251 Posts
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Re: A General Question about ORBATs
Quote:
Originally Posted by Wdll
Quote:
Originally Posted by Mobhack
Quote:
Originally Posted by Snipey
What is "hot swaps"?
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If you want to play a Korean war campaign as UN, you have the problem that although China came in later, at first it was all NK. So you would need 2 long campaigns to do it right.
The code has been set up so that you can set up your campaign with china in an OPFOR slot, but it will treat the "China" OPFOR as a NK choice till the appropriate point in time. It thus "hot swaps" NK for PRC till the yalu time. After whatever time that is then if china is chosen, you get PRC as normal.
Andy
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Can this be done for a generated campaign? If not, any chance of having it as an option in the future?
It would be great to be able to set when (by date or number of battles) you are finished with one opponent and fight the next one. (of the 3)
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Absolutely not. It had to be hard-coded in the first place for the one special case.
Andy
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September 14th, 2009, 02:28 AM
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Corporal
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Join Date: Jun 2009
Location: California!
Posts: 70
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Re: A General Question about ORBATs
Quote:
Originally Posted by Mobhack
Quote:
Originally Posted by Snipey
What is "hot swaps"?
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If you want to play a Korean war campaign as UN, you have the problem that although China came in later, at first it was all NK. So you would need 2 long campaigns to do it right.
The code has been set up so that you can set up your campaign with china in an OPFOR slot, but it will treat the "China" OPFOR as a NK choice till the appropriate point in time. It thus "hot swaps" NK for PRC till the yalu time. After whatever time that is then if china is chosen, you get PRC as normal.
Andy
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So how would I go about setting it up? In other words, what would I click? I'm sorry for being such a newb at the tech stuff.
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September 14th, 2009, 12:56 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,989
Thanks: 485
Thanked 1,923 Times in 1,251 Posts
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Re: A General Question about ORBATs
Quote:
Originally Posted by Snipey
Quote:
Originally Posted by Mobhack
Quote:
Originally Posted by Snipey
What is "hot swaps"?
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If you want to play a Korean war campaign as UN, you have the problem that although China came in later, at first it was all NK. So you would need 2 long campaigns to do it right.
The code has been set up so that you can set up your campaign with china in an OPFOR slot, but it will treat the "China" OPFOR as a NK choice till the appropriate point in time. It thus "hot swaps" NK for PRC till the yalu time. After whatever time that is then if china is chosen, you get PRC as normal.
Andy
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So how would I go about setting it up? In other words, what would I click? I'm sorry for being such a newb at the tech stuff.
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Set up your LC with your chosen UN nation as the player at the appropriate date (SKorea or USA at the start date when Nkorea attacks, UK, Turkey etc start a few months later).
Now set up the 3 opponents as either NKorea or PRC China in the proportion you want for the later phase of the Korean war (say PRC as 2 choices, NK as 1).
In the early battles, the game will substitute any internal PRC choices as North Korean, till the winter of 51 when the PRC "volunteers" came over the border. Then the normal choice will resume.
Andy
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