.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > TO&Es
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old September 13th, 2009, 03:46 AM
Marcello's Avatar

Marcello Marcello is offline
Captain
 
Join Date: Sep 2005
Location: Italy
Posts: 902
Thanks: 0
Thanked 55 Times in 51 Posts
Marcello is on a distinguished road
Default Re: A General Question about ORBATs

Quote:
Originally Posted by Mobhack View Post
In that case, you should sell off at least a third or 2/3 of your experienced core troops every year or 2 and replace with new purchases to represent the conscript rotation, perhaps?.
Andy
According to the sources which touch iraqi personnel management practices, such as "(FMFRP) 3-203, Lessons Learned: The Iran-Iraq War, Vol . I" it was hardly unusual that soldiers who had taken part in the initial battles in 1980 would still be fighting in 1988 (there was a somewhat generous leaves policy to compensate for that, up to one week per month when possible), the iraqis were short on manpower.
How the personnel management system worked in detail it is not stated but it seems that service was "for the duration".
The bulk of the troops of course would have served for less than 8 years, either because they had become casualties or because had been called upon years into the war.

As far as I am concerned however the game campaign system is fine as it is.
Reply With Quote
  #2  
Old September 13th, 2009, 04:16 AM

Snipey Snipey is offline
Corporal
 
Join Date: Jun 2009
Location: California!
Posts: 70
Thanks: 4
Thanked 0 Times in 0 Posts
Snipey is on a distinguished road
Default Re: A General Question about ORBATs

What is "hot swaps"?
Reply With Quote
  #3  
Old September 13th, 2009, 05:17 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,989
Thanks: 485
Thanked 1,923 Times in 1,251 Posts
Mobhack is on a distinguished road
Default Re: A General Question about ORBATs

Quote:
Originally Posted by Snipey View Post
What is "hot swaps"?
If you want to play a Korean war campaign as UN, you have the problem that although China came in later, at first it was all NK. So you would need 2 long campaigns to do it right.

The code has been set up so that you can set up your campaign with china in an OPFOR slot, but it will treat the "China" OPFOR as a NK choice till the appropriate point in time. It thus "hot swaps" NK for PRC till the yalu time. After whatever time that is then if china is chosen, you get PRC as normal.

Andy
Reply With Quote
  #4  
Old September 13th, 2009, 08:14 AM
Wdll's Avatar

Wdll Wdll is offline
Lieutenant Colonel
 
Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
Posts: 1,359
Thanks: 307
Thanked 128 Times in 87 Posts
Wdll is on a distinguished road
Default Re: A General Question about ORBATs

Quote:
Originally Posted by Mobhack View Post
Quote:
Originally Posted by Snipey View Post
What is "hot swaps"?
If you want to play a Korean war campaign as UN, you have the problem that although China came in later, at first it was all NK. So you would need 2 long campaigns to do it right.

The code has been set up so that you can set up your campaign with china in an OPFOR slot, but it will treat the "China" OPFOR as a NK choice till the appropriate point in time. It thus "hot swaps" NK for PRC till the yalu time. After whatever time that is then if china is chosen, you get PRC as normal.

Andy

Can this be done for a generated campaign? If not, any chance of having it as an option in the future?
It would be great to be able to set when (by date or number of battles) you are finished with one opponent and fight the next one. (of the 3)
__________________
That's it, keep dancing on the minefield!
Reply With Quote
  #5  
Old September 13th, 2009, 08:19 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,989
Thanks: 485
Thanked 1,923 Times in 1,251 Posts
Mobhack is on a distinguished road
Default Re: A General Question about ORBATs

Quote:
Originally Posted by Wdll View Post
Quote:
Originally Posted by Mobhack View Post
Quote:
Originally Posted by Snipey View Post
What is "hot swaps"?
If you want to play a Korean war campaign as UN, you have the problem that although China came in later, at first it was all NK. So you would need 2 long campaigns to do it right.

The code has been set up so that you can set up your campaign with china in an OPFOR slot, but it will treat the "China" OPFOR as a NK choice till the appropriate point in time. It thus "hot swaps" NK for PRC till the yalu time. After whatever time that is then if china is chosen, you get PRC as normal.

Andy

Can this be done for a generated campaign? If not, any chance of having it as an option in the future?
It would be great to be able to set when (by date or number of battles) you are finished with one opponent and fight the next one. (of the 3)
Absolutely not. It had to be hard-coded in the first place for the one special case.

Andy
Reply With Quote
  #6  
Old September 14th, 2009, 02:28 AM

Snipey Snipey is offline
Corporal
 
Join Date: Jun 2009
Location: California!
Posts: 70
Thanks: 4
Thanked 0 Times in 0 Posts
Snipey is on a distinguished road
Default Re: A General Question about ORBATs

Quote:
Originally Posted by Mobhack View Post
Quote:
Originally Posted by Snipey View Post
What is "hot swaps"?
If you want to play a Korean war campaign as UN, you have the problem that although China came in later, at first it was all NK. So you would need 2 long campaigns to do it right.

The code has been set up so that you can set up your campaign with china in an OPFOR slot, but it will treat the "China" OPFOR as a NK choice till the appropriate point in time. It thus "hot swaps" NK for PRC till the yalu time. After whatever time that is then if china is chosen, you get PRC as normal.

Andy
So how would I go about setting it up? In other words, what would I click? I'm sorry for being such a newb at the tech stuff.
Reply With Quote
  #7  
Old September 14th, 2009, 12:56 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,989
Thanks: 485
Thanked 1,923 Times in 1,251 Posts
Mobhack is on a distinguished road
Default Re: A General Question about ORBATs

Quote:
Originally Posted by Snipey View Post
Quote:
Originally Posted by Mobhack View Post
Quote:
Originally Posted by Snipey View Post
What is "hot swaps"?
If you want to play a Korean war campaign as UN, you have the problem that although China came in later, at first it was all NK. So you would need 2 long campaigns to do it right.

The code has been set up so that you can set up your campaign with china in an OPFOR slot, but it will treat the "China" OPFOR as a NK choice till the appropriate point in time. It thus "hot swaps" NK for PRC till the yalu time. After whatever time that is then if china is chosen, you get PRC as normal.

Andy
So how would I go about setting it up? In other words, what would I click? I'm sorry for being such a newb at the tech stuff.
Set up your LC with your chosen UN nation as the player at the appropriate date (SKorea or USA at the start date when Nkorea attacks, UK, Turkey etc start a few months later).

Now set up the 3 opponents as either NKorea or PRC China in the proportion you want for the later phase of the Korean war (say PRC as 2 choices, NK as 1).

In the early battles, the game will substitute any internal PRC choices as North Korean, till the winter of 51 when the PRC "volunteers" came over the border. Then the normal choice will resume.

Andy
Reply With Quote
The Following User Says Thank You to Mobhack For This Useful Post:
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:30 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.