|
|
|
 |

October 18th, 2009, 10:24 PM
|
Major General
|
|
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
|
|
Re: MA Man in latest CBM
Besides, flavor can always be rewritten. Anything can be justified as being thematic. Game mechanics are far more important because MP fails if nations aren't roughly comparable.
In this case, the flavor is even fine as is - its not about where they're trained, its about where they are *available*, and since they seem to roam the world after training, they are available everywhere.
|

October 18th, 2009, 10:33 PM
|
Second Lieutenant
|
|
Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
|
|
Re: MA Man in latest CBM
Quote:
Originally Posted by Squirrelloid
In this case, the flavor is even fine as is - its not about where they're trained, its about where they are *available*, and since they seem to roam the world after training, they are available everywhere.
|
The other problem might be that there is too many of them - the Wardens are supposedly the elite few.
But then, players have a habit of recruiting the elites exclusively...
|

October 19th, 2009, 01:03 AM
|
Major General
|
|
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
|
|
Re: MA Man in latest CBM
Quote:
Originally Posted by Redeyes
Quote:
Originally Posted by Squirrelloid
In this case, the flavor is even fine as is - its not about where they're trained, its about where they are *available*, and since they seem to roam the world after training, they are available everywhere.
|
The other problem might be that there is too many of them - the Wardens are supposedly the elite few.
But then, players have a habit of recruiting the elites exclusively...
|
The problem is that resources are in general stupidly high so that they're the limiting factor on recruiting heavily armored troops of any quality, even with Productivity 3. At which point, if you're going to be spending all those resources for n+-2 units anyway, you might as well get the best units for those resources. Gold costs do not serve to effectively discriminate in the case of armored troops because gold is a liquid asset while resources are not.
Basically, its a question of massability. If two units are within epsilon of each other in massability, the better unit will always be chosen over the other because it will out perform and is approximately as easy to mass.
|

October 19th, 2009, 09:47 AM
|
First Lieutenant
|
|
Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
|
|
Re: MA Man in latest CBM
Well, the one thing to fix that is not having "better" but different troops.
Bowmen and Knights (which are Man's army according to the nation description) would both be recruited if you couldn't spend your gold on clearly better sacreds.
|

October 19th, 2009, 11:12 AM
|
Second Lieutenant
|
|
Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
|
|
Re: MA Man in latest CBM
Quote:
Originally Posted by Illuminated One
Bowmen and Knights (which are Man's army according to the nation description) would both be recruited if you couldn't spend your gold on clearly better sacreds.
|
The other aspect is the question of upkeep, as is you can have roughly 2 knights, 5 wardens, or 7 Longbowmen in you army for the same cost. With those numbers I think Wardens are a rather apparent better choice for your standing army.
Anyway, this problem is much deeper ingrained in the system and can't be solved easily.
A starter might be to rebalance the cost of the knights - they are 50% more expensive than Marignon's equivalent, for instance.
Last edited by Redeyes; October 19th, 2009 at 11:25 AM..
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|