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  #1  
Old November 6th, 2009, 05:03 PM
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Default Re: Grenade Launchers

Noticed the splash on vehicle mounted GLs which I do take.
Did not realise warhead contributes to damage in cover, but explains why I found them effective in city fighting. Within the confines of the game would say well modeled then as I thought they were useful vs units in buildings & I now have my answer cheers. Going to try an assault & see if they seem more effective than MGs at diging people out.
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Old November 6th, 2009, 08:14 PM
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Default Re: Grenade Launchers

Quote:
Originally Posted by Imp View Post
Noticed the splash on vehicle mounted GLs which I do take.
Did not realise warhead contributes to damage in cover, but explains why I found them effective in city fighting. Within the confines of the game would say well modeled then as I thought they were useful vs units in buildings & I now have my answer cheers. Going to try an assault & see if they seem more effective than MGs at diging people out.
SMAW-NE, Napalm Rockets, and some russian liquid-flame-rocket-proppeled stuff will also do a fine job on it, if size 0, they can get close and kill on a shot or 2
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Old November 7th, 2009, 01:26 AM
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Default Re: Grenade Launchers

Quote:
Originally Posted by iCaMpWiThAWP View Post
Quote:
Originally Posted by Imp View Post
Noticed the splash on vehicle mounted GLs which I do take.
Did not realise warhead contributes to damage in cover, but explains why I found them effective in city fighting. Within the confines of the game would say well modeled then as I thought they were useful vs units in buildings & I now have my answer cheers. Going to try an assault & see if they seem more effective than MGs at diging people out.
SMAW-NE, Napalm Rockets, and some russian liquid-flame-rocket-proppeled stuff will also do a fine job on it, if size 0, they can get close and kill on a shot or 2
Cheers Icamp was aware & yes very effective at killing or routing plus can block LOS with, find the Russian assortment of particulary nasty. Am thinking though this is a use for a GL platoon which I have never bought so buying 1 or 2 in place of support company. Cheap & marginaly better area suppresion kill when in cover, an ammo truck trailing will take care of there limited ammo problem to let them give a full volley & chew through it. I am all for any advantage vs dug in units as delousing is a dangerous task.
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Old November 7th, 2009, 10:30 AM
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Default Re: Grenade Launchers

The Jackal MWMIK with the GMG is a nice piece of kit for grunt-bashing.

Just stay back out of RPG range (or unaided vision range at night) and blaze away with GMG + GPMG. Thermals for night action as well. (Thermals are slightly better than eyeballs for detecting stuff too, even in daylight. Can detect grunts a hex or 2 further than eye).

Pretty nippy too, so when out of ammo, you can zip back to the logistics wagons for a top-up in no time. And only a few points more than the WMIK Rover (TI), but faster and armoured.

Andy
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Old November 12th, 2009, 06:59 AM
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Default Re: Grenade Launchers

Not a test so subjective as so many variables like experience etc but as do not use foot GLs much did an assault with 12 teams as my support element working in 2 groups of 6, nearly 1 per inf platoon. This quickly became 4 engaged & 2 rearming but I do feel they are more effective vs dug in troops than MGs & was able to make quite fast progress at turfing them out if terrain allowed LOS. Often dug out 2 turns after found best weapon modern tank as very accurate move to 150m & finnish the job after GLs & APCs "Prep fired" from safe positions. Squads main job was finding new targets & sometimes finnishing the job so loses were light & nearly all to new targets no costly firefights vs dug in guys, lost a few APCs to rash moves as always. Next time more ammo carriers as feeding tanks & Gls taxed my supply guys.
Also for night fighting most GLs seem to come with 10 vis while most MGs dont so are a liability as should not be used up close.
MGs still reign for long range fire & against non priority targets in the open due to ammo load but the GL now gets a for attacking main targets. Could not judge properly but at least as good at pinning ATGMs so they can be dealt with, Vs not dug would expect a few outright kills.
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Old September 9th, 2010, 10:26 AM
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Default Re: Grenade Launchers

Use is diffrent to MGs in my opinion due to low ammo capacity.
You can use them with range turned down to half behind squads like MGs or if have HEAT & hence capability vs light vehicles send with scouts to give defence vs.
But the main use is to get a battle over quickly which normaly means less casulties for you. The Russian idea of a platoon of 6 supports this if your game is big enough to purchase them. I use pretty much as direct fire arty, main goal is to suppress & let the attack commence. You then need to pull them out & reload, ammo containers are not that usefull for this takes 3 turns use trucks/carriers.
Use them vs units in good cover trees buildings rough dug in & leave open spaces & slowing advances to your MGs. I often prevent them opfiring if safe to do so to they are an attack primer & use of often allows taxis to stick there noses out & add their firepower in relative safety. Now you can attack & move on.
This platoon is also handy when you discover ATGMs which are often located in good defensive terrain so having them trail your armour works well to keep the attack going forward.
Its a case of right weapon for the job its not a MG but can fill its role if it has to, but not for long.
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