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Old November 10th, 2009, 03:52 AM
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Mobhack Mobhack is offline
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Default Re: Fast arty

Quote:
Originally Posted by iCaMpWiThAWP View Post
I just found a way to "cheat" on the engine and make on map arty a LOT faster

1. Pick an On map indirect capable gun
2. Z fire a round at a range greater than the minimum
3. Go to the fire mission screen and click that gun name
4. Now click the HE button, it shall fire at the place you Z fired with delay 0.1

Can be done with rockets
Also Applies to MBT

Don and Andy, bug?
Game limitations - there is only one set of indirect target coordinates. It is used for all types of indirect/area fires.

So the only way to remove this "bug" would be to clear the IDF coordinates after every Z fire shot. Thus Z fire could never achieve any real accuracy, or even use the "F" button to repeat fires.

The limit to your "bug" is that you cannot do this for indirect fire (ie over a hill etc), only direct area fire in LOS (even if blind) of the weapon.

Since that is what the Russians, for example, tended to do with on-map arty due to limitations in observers etc, then it could even be seen as "historic".

Andy
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Old November 10th, 2009, 04:40 AM
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Default Re: Fast arty

Just tried sort of like a sighting round then fire for effect, the only snag bombardment ignores shots already fired so goes at full effect. Could make SP Mortars trailing infantry co more effective. Possible fix if direct fires flags as unavailable in arty screen if possible, that way next go it could use the targeted hex.
As a side note will send game if see but fairly sure on occasion an arty piece can move & remembers its target hex, may be linked to exp? Not talking about the odd one with stabilisers.
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