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June 29th, 2002, 05:35 PM
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Captain
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Join Date: Mar 2002
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Re: LRS vs. Planets
I agree this would be a nice addition and only makes sense. It can be bothersome to lose a couple of ships to a planet defended by many fighters just to find out it is defended by many fighters.
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June 29th, 2002, 07:15 PM
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Second Lieutenant
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Re: LRS vs. Planets
Emm... LRS will be too powerful if you let it scan planets. Besides, aren't the surprises of the unknown part of the fun?
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June 29th, 2002, 09:02 PM
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Brigadier General
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Re: LRS vs. Planets
How is it too powerful?
The planetary psychic scanner allows you to scan ALL ships that come into your system where it is built.
That's a bit too powerful in my view.
Long range scanners should NOT allow the scan of facilities, but Cargo.
That way you can make enough preperations to strike that colony/homeworld with pricision.
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June 29th, 2002, 09:10 PM
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Shrapnel Fanatic
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Re: LRS vs. Planets
So you mean you couln't see massive facilities that are miles in dimension?
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June 29th, 2002, 11:12 PM
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Brigadier General
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Re: LRS vs. Planets
I'm not speaking realistically; I'm just speaking what would be best (IMHO) for the game.
But if you are talking about facilities, it already kind of shows you the facilities, as it shows you the construction queue of the planet/ship and how long it will take.
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June 30th, 2002, 03:04 AM
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Corporal
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Join Date: Aug 2001
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Re: LRS vs. Planets
It would be nice to see the cargo ...
But if you do not want to loose your entire fleet you can send in a small scout!
The scut will be destroyed in most of the times but you "see" the defense of that planet.
Seik
[ June 30, 2002, 02:05: Message edited by: seik ]
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June 30th, 2002, 03:30 AM
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Private
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Join Date: May 2002
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Re: LRS vs. Planets
That's a Intel project called
"Cargo Maintenance Problem"
I'm not sure how did it work, maybe that will help to destory some fighters/WPs store in planet.
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