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  #1  
Old November 22nd, 2009, 06:34 PM
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Default Re: MBT Campaign: Race for Tehran

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Originally Posted by Imp View Post
Less arty & a few more repair points would make it more intresting as it is slowly slowly bombard the tar out of is the way.
It's the start of the invasion. Division and Corps artillery all lined up behind you. Once you push deeper into Iran you will have less artillery, but usually you will be able to call upon both arty and CAS.

The campaign is about a month in length. Do not expect to be able to make any major changes to the core force. There will be a few refitting points to repair slightly damaged units but you will not be able to repair a total loss Abrams.


However, it is possible for players to edit the campaign themselves - say increase the repair points if so desired. Or change tha campaign from FIX to OPEN and purchasing their own Core (it's also possible to change nation from US ARMY to whatever - your support will still be US but you might want to play the campaign as maybe Britain..., take the Bundeswehr or the Polish army for a spin in the desert etc...)

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Old November 23rd, 2009, 05:24 AM
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Default Re: MBT Campaign: Race for Tehran

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It's the start of the invasion. Division and Corps artillery all lined up behind you. Once you push deeper into Iran you will have less artillery
Understand & reference to more core points was only as would make it more difficult as it is they are so suppressed can run right upto if wish with no assault risk.
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  #3  
Old November 23rd, 2009, 11:54 AM
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Default Re: MBT Campaign: Race for Tehran

No worries Imp - kick butt and take names! I hope you enjoy the camp.
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Old January 11th, 2010, 10:05 AM

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Default Re: MBT Campaign: Race for Tehran

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Originally Posted by wulfir View Post

However, it is possible for players to edit the campaign themselves - say increase the repair points if so desired. Or change tha campaign from FIX to OPEN and purchasing their own Core (it's also possible to change nation from US ARMY to whatever - your support will still be US but you might want to play the campaign as maybe Britain..., take the Bundeswehr or the Polish army for a spin in the desert etc...)

I've completed the first 3 battles so far, and will keep fight'n 'till Tehran, that's certain! Great job + a lot of work you must've invested in this campaign, the maps are great!

I suppose missions are going to get tougher all the way - in order to make it a bit more interesting + to try something new, I am playing this using a modded South Korean core force. Haven't suffered a total loss so far, and after 3 battles most of my troops have reached veteran level and have thus become similar to US Army quality.

A couple of sugesttions:
Enemy air strikes --- during battle #2 you had 2 J-7s on the Iranian side, which didn't show up. Maybe they had a reinforcement turn which was set a bit late - took me less than 10 turns to complete this battle. I suspect enemy air activity is going to increase anyways but in general, I'd suggest to add a bit more - the odd Helo here + strike there can make things more interesting.

ATGMs: During battle #3, none were present - even though terrain + visibility would've been ideal for them. I took a lot of time looking for them by using scouts + helos,,,

Mines: Could be used more.

Enemy reinforcements: Maybe they arrive a bit late during battle #3 - I played rather carefully but had all my tanks positioned in the eastern part of the map for 2 turns already, waiting for the thing to end when they finally came. So it was a turkey shoot. If you wanted it to be like this, so be it - had they come 2 turns earlier, I might have had some losses...

Also, in the street fights you could let some reinforcements spawn in the rear of the attacker, like if they'd been hiding in the sewer system, which can stir things up a bit...

End-battle summaries: Could be written - a lot of work to do so tough...

Great job! Should be included in the next patch!
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  #5  
Old January 11th, 2010, 10:52 AM
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Question Re: MBT Campaign: Race for Tehran

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Originally Posted by Shan View Post
[...]
Mines: Could be used more.
[...]
wouldn't this completely destroy maneuver and tactics? You don't have many mine clearers
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Old January 12th, 2010, 12:09 PM

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Default Re: MBT Campaign: Race for Tehran

I'm by now well into battle #4, the assault on the airfield, and - as expected - more mines & ATGMs are making life a bit more difficult,,,

My remark was mostly concerning the 1st battle - it's a border where the enemy had time to lay out his defences and additionally, where almost 10 years of fighting had taken place earlier, so you can expect lots of minefields, old and new - and you got 2 mine clearing tanks as support units attached. I only came across 2 relatively small minefields in that battle though.

Still, it's a great campaign, quite time-consuming but definitely worth trying for everyone!
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Old November 5th, 2013, 08:25 AM

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Default Re: MBT Campaign: Race for Tehran

Lets bump this thread "a little".
After all those years campaign became unplayable with default core force, due to the changes in the OOB. All Abrams tanks don't have main guns, just like the screenshot shows. Of course you can walkaround this problem, by changing the core to open and choosing units by yourself. With 35000 points (default core is worth something around this number) player can construct any interesting battlegroup - I'm currently playing with a nice Bundeswehr kampfgruppe.
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