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  #1  
Old July 1st, 2002, 06:09 PM
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Default Proportions Mod: Strange Upgrades

Just started with this one really, and I noticed something a little odd: If you've got ECM or Combat Sensors III and upgrade your ship, they'll go to 1a - which, though smaller, is less effective. I suggest this shouldn't be an upgrade

Overall view of this mod - the first I've tried with Gold - is positive. It makes for a different game. I could argue with some of the choices made - It's difficult to see what economic effect colonies can have except in the VERY long term, for example, and PPB's are now horrendously difficult to justify researching, but that's OK, it's NOT classic SEIV, it's a different beast and is to be treated as such. A few details to be tweaked here and there, possibly others I haven't found yet, but Good Stuff!!

Steve.
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Old July 1st, 2002, 07:03 PM
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Default Re: Proportions Mod: Strange Upgrades

Personally:
Newtonian Movement system
Population Kt
Home Planet importance
Electronic Counter Measures
Cultural Centers
Troops
Variety
Realism
Proportions Mod - Priceless
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Old July 1st, 2002, 07:28 PM
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Default Re: Proportions Mod: Strange Upgrades

Another odd thing in proportions is one of the supply storage comps keeps wanting to upgrade to a mine layer comp.
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Old July 1st, 2002, 07:47 PM
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Default Re: Proportions Mod: Strange Upgrades

I think PvK has been told of these odd upgrades 100 times. Every time I tell him of one, he responds by saying he already knew, and it is fixed for 2.3.
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