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  #61  
Old December 18th, 2009, 01:58 AM
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Default Re: Utopia - new MA rich game! (closed, design pretenders!)

Ahh, yes, the feces, urine, and vomit colored map. I remember it now. I deleted it because it made me ill. You should really lay off those colors Pasha.

Nevertheless, a map is a map, and this one seems fine. Ran through two years with it, and saw no problems. It should be a good, though probably a long game.

Pasha: I know it was an early map... but if you need brown, used a light brown tinged with grey. If you need gold, use golden, not yellow. If you need green, use the bright green of a new spring, or the deep green of an ancient forest.

Meh, just my two cents. It's a map, and I can play it.
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  #62  
Old December 18th, 2009, 04:01 AM

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Default Re: Utopia - new MA rich game! (closed, design pretenders!)

You can always run .tga through some filter in GIMP or photoshop
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  #63  
Old December 18th, 2009, 11:40 PM
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Default Re: Utopia - new MA rich game! (closed, design pretenders!)

Actually, not a bad idea. The bright colors sometimes annoy me too even though the maps are well made.
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  #64  
Old December 19th, 2009, 05:31 AM
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Default Re: Utopia - new MA rich game! (closed, design pretenders!)

I was probably a bit harsh on the map. Sorry Pasha. I've definitely seen worse, and this one does seem good and playable.
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  #65  
Old December 19th, 2009, 07:53 PM

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Default Re: Utopia - new MA rich game! (closed, design pretenders!)

Where are those pretenders? Want me to make some for you guys?
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  #66  
Old December 21st, 2009, 03:24 AM

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Default Re: Utopia - new MA rich game! (closed, design pretenders!)

sorry i took so long to submit i figured hey as long as others haven't submitted yet either i'm not holding up the game... but then so much time passed that i realized... hey wait... what if the other guy is using this same theory! then i submitted it
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  #67  
Old December 22nd, 2009, 04:06 AM
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Default Re: Utopia - new MA rich game! (closed, design pretenders!)

You should probably just start it, Zeldor. If it's evilhomer still out... well, evilhomer tends to disappear for long stretches at times.
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  #68  
Old December 22nd, 2009, 05:33 AM
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Default Re: Utopia - new MA rich game! (closed, design pretenders!)

Quote:
Originally Posted by Zeldor View Post
- patrolling with immobile commanders allowed [minor bug]
Why do you think that's a bug? I think it's intentional, since the immobile Watcher unit gets a patrol bonus.
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  #69  
Old December 22nd, 2009, 07:40 AM
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Default Re: Utopia - new MA rich game! (closed, design pretenders!)

I also don't think this is a bug. After all, don't immobile pretenders have movement (albeit little) in combat? That means they can move within province which is what patrolling is.

Quote:
Originally Posted by vfb View Post
Quote:
Originally Posted by Zeldor View Post
- patrolling with immobile commanders allowed [minor bug]
Why do you think that's a bug? I think it's intentional, since the immobile Watcher unit gets a patrol bonus.
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  #70  
Old December 22nd, 2009, 08:41 AM
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Default Re: Utopia - new MA rich game! (closed, design pretenders!)

Well, I'd surely like to see a sphinx waltzing around a province...
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