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Old December 20th, 2009, 04:31 PM
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Suhiir Suhiir is offline
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Default Re: Questions on unit classes for Andy/Don

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Originally Posted by DRG View Post

Well......"right" remains to be seen.. Yes ?? It's only "right" if it "plays well with others". It might end up being so "right" it doesn't work with the rest of the OOB's in the game and you're left with 500 hours of work that is an interesting curiosity to you and handful of others and that's fine if that was your intent. Lot's of people have dumped hundreds of hours work into personal projects that were based on SP over the years that end up as a niche curiosity. There's a thread about a guy who did an SP Naval game that nobody can find a copy of now and from what I saw of the screen shots I would love to have copies of his ship Icons just for my personal records.

Everyone needs a hobby. I'm not trying to get up your nose about this but my point about your OOB is ( IMHO ) it would have been better to issue it as a WIP once it got to the playable stage then deal with the problems others find and the suggestions they make and use that as a starting point to make improvements or changes, No matter how long you tinker with it so it's "perfect" that will never be and I've been doing this long enough to know that as a carved in granite fact

Don
Oh I know folks will scream about some of the changes I've made to weapons data.
However, the unit name/availability date data and the formations themselves shouldn't be an issue. If folk want they can change the weapon data back to the original (with the need to create data for a couple weapons I've added) and it should work just fine. One thing I've tried to be VERY careful about is making sure no existing unit is deleted (tho some are marked as "unused" and given "3" for rarity) and the availability dates match as closely as possible with those in the existing OOB is that it can be used with existing scenarios. Fortunately the USMC OOB (unlike many others) has sufficient open slots.
And it's that compatibility checking that makes this process very time consuming.

All that said, yeah, I'm an anal-retentive perfectionist, heck why do you think I started, and kept going on, this project?
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Old December 21st, 2009, 02:22 PM
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DRG DRG is offline
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Default Re: Questions on unit classes for Andy/Don

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Originally Posted by Suhiir View Post
One thing I've tried to be VERY careful about is making sure no existing unit is deleted (tho some are marked as "unused" and given "3" for rarity) and the availability dates match as closely as possible with those in the existing OOB is that it can be used with existing scenarios.
OK, you're really not going to be very happy reading this but these are newbie OOB designer assumptions / errors the could have save you hours of time and a lot of aggravation if this hadn't been kept a state secret.

1/ any unit you want to leave in JUST IN CASE a scenario uses it but don't want to show up in the game as a pick you make nation 99 *IF* you haven't built units and formations you only want available in higher formations and used 99 for those as well. ( load US OOB, click on database check utilities,click on FORMATION CHECKS then Broken links that shows all the little sub formations that only exist in a higher formation)

If you have none of those just making the unit nation 99 will hide it but a scenario will happily pick it up if it was already used by one

1B / Want to find out if any change you make affects any scenario using USMC ?? Load SCENHack. Press ALT+T and you will get a list of all scenarios that contain any deviate data. Not all problems that are found there are the result of errors, then may be the result of a scenario designer playing around with unit data. It's a judgment call what needs to be repaired and what doesn't

2/ Scenarios don't care what the availability date is once it's been put in a scenario. It's easy to check.. build a unit 1946 - 1980 then build a test scenario using that unit in 1975 then trim back the units availability to 1950. Unit will still show up in the scenario. There are a couple dozen people on this forum that could have told you that if we'd known this was a concern

Merry Christmas BTW

Don
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Old December 21st, 2009, 03:51 PM
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Default Re: Questions on unit classes for Andy/Don

Quote:
Originally Posted by DRG View Post

OK, you're really not going to be very happy reading this but these are newbie OOB designer assumptions / errors the could have save you hours of time and a lot of aggravation if this hadn't been kept a state secret.

1/ any unit you want to leave in JUST IN CASE a scenario uses it but don't want to show up in the game as a pick you make nation 99 *IF* you haven't built units and formations you only want available in higher formations and used 99 for those as well. ( load US OOB, click on database check utilities,click on FORMATION CHECKS then Broken links that shows all the little sub formations that only exist in a higher formation).
If you have none of those just making the unit nation 99 will hide it but a scenario will happily pick it up if it was already used by one
I didn't know about the 99 nation code.
I've been setting them to unit types (guards infantry etc) that aren't used in the OOB and/or giving them an X3.
In the future I'll keep 99 in mind, and it's good for anyone else similarly insane to know this anyway.

Quote:
Originally Posted by DRG View Post
1B / Want to find out if any change you make affects any scenario using USMC ?? Load SCENHack. Press ALT+T and you will get a list of all scenarios that contain any deviate data. Not all problems that are found there are the result of errors, then may be the result of a scenario designer playing around with unit data. It's a judgment call what needs to be repaired and what doesn't
Useful, thanks!


Quote:
Originally Posted by DRG View Post
2/ Scenarios don't care what the availability date is once it's been put in a scenario. It's easy to check.. build a unit 1946 - 1980 then build a test scenario using that unit in 1975 then trim back the units availability to 1950. Unit will still show up in the scenario. There are a couple dozen people on this forum that could have told you that if we'd known this was a concern

Merry Christmas BTW

Don
Yeah I know an existing scenario could care less as long as the unit number matches, I'm trying to avoid having TOW missiles show up in 1950 by keeping the dates as close as possible, in theory someone could (I hope) design a scenario with the stock OOB and someone else could run it using mine and everything will match up fairly well.

I NEVER claimed to be approaching this sanely!

Merry XMas & a Happy New Year to you too
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