.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #11  
Old December 22nd, 2009, 07:01 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: new nation problem

They are? Since when? I've never seen them.
Reply With Quote
  #12  
Old December 22nd, 2009, 09:05 AM
Stavis_L's Avatar

Stavis_L Stavis_L is offline
Second Lieutenant
 
Join Date: Sep 2008
Posts: 466
Thanks: 35
Thanked 95 Times in 60 Posts
Stavis_L is on a distinguished road
Default Re: new nation problem

Quote:
Originally Posted by Swan View Post
Quote:
Originally Posted by Foodstamp View Post
I noticed you did not designate any start units assigned to the start commander. Also, some general game mechanic mod commands are contained in the nation, I think you misunderstood these to be nation modding commands.

They are:

#deathsupply 40
#nodeathsupply
#coldsupply 3
#coldincome 2
#unresthalffinc 25
#unresthalfres 50
#poppergold 75

Some of the above do not exist as modding commands period. Try commenting those out and assigning starting units (both types) to the start commander.
This commands are in the mod manual, so they should be right. or these can be used only to modify existing nations?
and i wrote #startcom 2290 so these should not be the issue.
i'll try to eliminate the "£" symbol. <-- not the problem
i used copyspr, have i to put the already existing sprite in the venexia folder with other images?<-- yes i had to
problem fixed
What Foodstamp means is that they are valid for modding the Game a whole, not valid for modding a particular nation.

Basically, #deathsupply, #coldsupply, #coldincome, #unreshalfinc, #unreshalfres, and #poppergold affect all nations, not just the mod nation, so it's probably not valid to include the commands inside the #selectnation/#end brackets that define the modded nation. These should go way up at the top or at the very end of the mod (if you really want to use them.)

However, #nodeathsupply is a valid nation mod command; it makes it act like Abyssia with regard to death scales.

And to Sombre - these are all documented in the 3.23 version of the manual under General Modding (except #nodeathsupply, which is in 13-3 Sites & Dominion.)

I expect you don't normally want to muck about with those tough, unless you're doing a global rebalance mod ala CBM.
Reply With Quote
  #13  
Old December 22nd, 2009, 09:43 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: new nation problem

Yeah I just hadn't kept up to date with the global commands that are now available so a couple of those looked weird to me.
Reply With Quote
  #14  
Old December 22nd, 2009, 10:38 AM
Foodstamp's Avatar
Foodstamp Foodstamp is offline
Major General
 
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
Foodstamp is on a distinguished road
Default Re: new nation problem

My mistake, the deathsupply 40 looked a bit odd to me. I've only fiddled with global commands once. But you are misunderstanding me about the starting units.

You need to assign 2 units types to be commanded by the starting commander. This may be somewhere in your mod but I didn't see it. I can't remember the command off the top of my head but I think it is something like #startunit(1,A?) etc. I'm at work, so I don't have access to the mod manual. If you don't, you will not have a turn one army.

You should post the entire mod including the sprites, and I will take a look at it tonight for you.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
Reply With Quote
  #15  
Old December 22nd, 2009, 04:59 PM
Swan's Avatar

Swan Swan is offline
Second Lieutenant
 
Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
Swan is on a distinguished road
Default Re: new nation problem

Stavis_L: ach, seems like i have to delete them
foodstamp: well the mod is far long to be finished, half the sprites is recolored version of vanilla sprite when the other half is vanilla sprite.
here there is the code and the sprites
Attached Thumbnails
Click image for larger version

Name:	venexia.jpg
Views:	143
Size:	48.5 KB
ID:	9170  
Attached Files
File Type: txt venexia.txt (4.9 KB, 120 views)
__________________
Please, do not pretend me to draw, the one-eyed, armless, drunken monkey who is teaching me to draw says i will never be able to.

Emo worm's summons
Prydain, deathborn kingdom
Nameless city expansion pack feat. swan's herd
Venexia, the most serene republic
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:27 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.