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Old December 23rd, 2009, 09:08 PM

rdonj rdonj is offline
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Default Re: Overlords 2 concept thread

Yeah, there is absolutely no way I'm going above 2 stones. Obvious gate provinces has some merit and I'll consider it.
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Old February 27th, 2010, 10:00 PM
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Default Re: Overlords 2 concept thread

I liked the dominion mechanic, but the restriction as it stood was too large, as the game proceeded the restriction only became more troublesome--evidenced by the fact it was removed halfway through. Assuming this mechanic stays in some form, blood sacrificing can be incredibly powerful. At the very least those nations should be restricted to 'normals.' The water based nations should probably be left out entirely, and if they are put in, again they should be restricted to 'normals.'

After some thought, I think the best idea is having some sort of gradient in how much an overlord can bring to against a normal in his own dominion. Specifically how gradual this should be decided by people more familiar with the game. I'd propose that any province lacking dominion or under independent control does not count against this limit. Similarly spells that attack provinces shouldn't count against this.

As far as the victory conditions, they were a little ambiguous. But I imagine they weren't bad if the dominion mechanic is rectified. The game lends itself very well to a team oriented victory--though I'd say they should be heftier than 'meeting both,' not much mind you, and not requiring annoying logistics as would be the case in 'meeting both.'

Public diplomacy shouldn't be required, nor should any sort of required fulfillment of agreements. If you don't make good on your word your more likely to fall prey to that sort of treatment. So in that sense it has its own system of checks and balances. It does allow for more cutthroat game-play, so the only real downfall I see is the possibility of breeding ill will between players. Which in all honesty shouldn't be a problem if these public character attacks are kept in the context of the game rather than the player. i.e. If your going to badmouth Baalz, instead put it in the context of the current game and his nation (not over something he did to you in some other game). Might seem like semantics, but I guarantee it makes a big difference.
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