|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
December 21st, 2009, 08:33 PM
|
|
Sergeant
|
|
Join Date: Jun 2005
Location: Die Operasionale Gebied
Posts: 373
Thanks: 103
Thanked 86 Times in 56 Posts
|
|
Explosives
You can seed jungles and built up areas with booby traps. And of course, it's only a matter of time before somebody makes a car bomb.
troopie
__________________
Pamwe Chete
|
December 21st, 2009, 09:32 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
|
|
Re: Explosives
It's one of the first things we built but they are not applicable to WW2
Don
|
December 22nd, 2009, 01:26 AM
|
Major
|
|
Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
Thanks: 12
Thanked 49 Times in 44 Posts
|
|
Re: Explosives
Or you can set up demo charge on a bridge and remote trigger it at a good time...
__________________
This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
|
December 22nd, 2009, 05:16 AM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
|
|
Re: Explosives
Quote:
Originally Posted by Marek_Tucan
Or you can set up demo charge on a bridge and remote trigger it at a good time...
|
Which is the entire point of the remote detonation charge, ie an ability to wire a bridge. See the Game Guide->Release History-> item 1), description of "Demolition Charges".
Your own troops can pass the trip wire if they do so very slowly (2 hexes or less IIRC), but are not 100% certain not to have pvt Schultz kick it. So you can have a blocking force retire carefully over the wired bridge, but with a small chance it will be dropped prematurely.
Cheers
Andy
|
December 22nd, 2009, 01:32 PM
|
|
First Lieutenant
|
|
Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
|
|
Re: Explosives
Just Spotted a possible bug, you can have explosives in your campaign core, is that ok?(well, i think not, since their role is to blow up anyway)
__________________
I am not responsible for any damage your brains may suffer by reading the text above
|
December 22nd, 2009, 01:44 PM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
|
|
Re: Explosives
Quote:
Originally Posted by iCaMpWiThAWP
Just Spotted a possible bug, you can have explosives in your campaign core, is that ok?(well, i think not, since their role is to blow up anyway)
|
That is a bug - and was tested to ensure it was not allowed - so how did you do this?
Andy
|
December 22nd, 2009, 01:59 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
|
|
Re: Explosives
WHICH KIND of "Campaign" ???? Generated ? Long ? User Built? PBEM ??
Don
|
December 23rd, 2009, 08:34 PM
|
|
First Lieutenant
|
|
Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
|
|
Re: Explosives
As far as i can tell Long, generated and user built, unable to test PBEM since i don't have CD version, i have no clue of how i did this.
__________________
I am not responsible for any damage your brains may suffer by reading the text above
|
December 24th, 2009, 09:54 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
|
|
Re: Explosives
OK, it's on the list
Don
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|