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January 2nd, 2010, 07:50 PM
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Sergeant
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Join Date: Jun 2005
Posts: 368
Thanks: 323
Thanked 25 Times in 24 Posts
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Re: Dynamic Campaign: The Best and the Worst
Been playing this as well... It's been fun. I lost a couple of vehicles in the 1st battle.. Should have used my Yemenis ;-)
The second battle was a lot easier.
Looking forward to more.
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January 2nd, 2010, 09:44 PM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
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Re: Dynamic Campaign: The Best and the Worst
Will be sending to Wulfir for the next instalment shortly as you said good fun, LOS round top right village was a bit challenging think partly due to dust from my mortars. Have you made any changes to your core? I swaped snipers jeep for a Stalwart ammo carrier as plenty of transport & changed 2 Jackals to GL equiped instead of slap for variety. Sold 2 jackals & scouts at start of 2nd battle for play balance as they are pretty powerfull finding the enemy well. Also for play balance think should only have 2 or no Scimitars till things hot up as they make light work of snipers etc so think would slow your advance down a bit. Sure Wulfir would be intreasted in your views
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January 3rd, 2010, 11:57 AM
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Major
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Join Date: Jun 2005
Posts: 1,015
Thanks: 143
Thanked 380 Times in 200 Posts
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Re: Dynamic Campaign: The Best and the Worst
Same procedure as before with the new files.
The mission to Yemen is progressing fine in most areas, except maybe in the media - both Arab media and at home.
Althoug the rebel movement is crumbling there is no room for errors... 
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January 3rd, 2010, 03:46 PM
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Sergeant
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Join Date: Jun 2005
Posts: 368
Thanks: 323
Thanked 25 Times in 24 Posts
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Re: Dynamic Campaign: The Best and the Worst
Quote:
Originally Posted by Imp
Will be sending to Wulfir for the next instalment shortly as you said good fun, LOS round top right village was a bit challenging think partly due to dust from my mortars. Have you made any changes to your core? I swaped snipers jeep for a Stalwart ammo carrier as plenty of transport & changed 2 Jackals to GL equiped instead of slap for variety. Sold 2 jackals & scouts at start of 2nd battle for play balance as they are pretty powerfull finding the enemy well. Also for play balance think should only have 2 or no Scimitars till things hot up as they make light work of snipers etc so think would slow your advance down a bit. Sure Wulfir would be intreasted in your views
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I haven't changed any of my core. The scimitars have made it a bit easier. I used them to blast away at enemy positions once discovered. I might try and replay the entire campaign and maybe trade a couple of scimitars for snipers and see how that works. Or maybe a UAV as the Army uses these quite a bit now.
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January 3rd, 2010, 12:01 PM
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Major
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Join Date: Jun 2005
Posts: 1,015
Thanks: 143
Thanked 380 Times in 200 Posts
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Re: Dynamic Campaign: The Best and the Worst
Quote:
Originally Posted by cbreedon
Been playing this as well... It's been fun. I lost a couple of vehicles in the 1st battle.. Should have used my Yemenis ;-)
The second battle was a lot easier.
Looking forward to more.
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Cbreedon,
sounds good - any feedback welcome.
Ps
If you want a "Dynamic Campaign" of your own it's easy to set up - especially as you seem to know how it works ;-)
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January 3rd, 2010, 03:52 PM
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Sergeant
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Join Date: Jun 2005
Posts: 368
Thanks: 323
Thanked 25 Times in 24 Posts
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Re: Dynamic Campaign: The Best and the Worst
Quote:
Originally Posted by wulfir
Quote:
Originally Posted by cbreedon
Been playing this as well... It's been fun. I lost a couple of vehicles in the 1st battle.. Should have used my Yemenis ;-)
The second battle was a lot easier.
Looking forward to more.
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Cbreedon,
sounds good - any feedback welcome.
Ps
If you want a "Dynamic Campaign" of your own it's easy to set up - especially as you seem to know how it works ;-)
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I may have to give it a go. I have some questions on it though. How do I edit the 1st 2 scenarios? I tried the campaign editor but couldn't get at the scenarios.
Also how does the campaign know to carry on with the same core as the previous scenario? This is the piece that I don't understand. If I tried to design a scenario for this campaign, do I have to pick the same core as the previous scenario? I hope I am explaining myself.
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January 3rd, 2010, 04:53 PM
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Major
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Join Date: Jun 2005
Posts: 1,015
Thanks: 143
Thanked 380 Times in 200 Posts
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Re: Dynamic Campaign: The Best and the Worst
Quote:
Originally Posted by cbreedon
I may have to give it a go. I have some questions on it though. How do I edit the 1st 2 scenarios? I tried the campaign editor but couldn't get at the scenarios.
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hmm, what is it you want to do? Change the core?
You will not be able to edit the first two scenarios, i.e. 000 and 001 because I did not include the source scenarios in the initial zip. You can replace them if you want to with something you've done yourself, or I can send them over, if you like.
However, you can change the core option from FIXED to OPEN and change the number of build points for any battle. This is done in the campaign editor and will allow you to buy your own core - which is maybe the easiest way if you want to buy a new core.
Quote:
Originally Posted by cbreedon
Also how does the campaign know to carry on with the same core as the previous scenario? This is the piece that I don't understand. If I tried to design a scenario for this campaign, do I have to pick the same core as the previous scenario? I hope I am explaining myself.
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No, should you design a scenario you will not need to add anything other than optional AUX/FIX units (any non core friendly units). The game will remember your core as you go along.
Post here if you have any other questions!
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January 3rd, 2010, 05:57 PM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
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Re: Dynamic Campaign: The Best and the Worst
Played throught the first battle, those Yemenis on your side are tough! are those 1337(a.k.a elite) troops?
__________________
I am not responsible for any damage your brains may suffer by reading the text above
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January 3rd, 2010, 06:43 PM
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Major
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Join Date: Jun 2005
Posts: 1,015
Thanks: 143
Thanked 380 Times in 200 Posts
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Re: Dynamic Campaign: The Best and the Worst
Quote:
Originally Posted by iCaMpWiThAWP
Played throught the first battle, those Yemenis on your side are tough! are those 1337(a.k.a elite) troops?
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Standard Mech Infantry..., with exception of the CSO Scouts (they are "elite").
The opposition, however, are n00bs..., nearly all of them. 
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January 4th, 2010, 03:01 AM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
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Re: Dynamic Campaign: The Best and the Worst
Quote:
may have to give it a go. I have some questions on it though. How do I edit the 1st 2 scenarios? I tried the campaign editor but couldn't get at the scenarios.
Also how does the campaign know to carry on with the same core as the previous scenario? This is the piece that I don't understand. If I tried to design a scenario for this campaign, do I have to pick the same core as the previous scenario? I hope I am explaining myself.
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Think I understand what you are saying
With a campaign the first mission you buy the core plus any enemy (not present in this case) So to edit the core you have to restart from the begining.
All further missions as added in campaign editor your core is set & carries over you only buy enemy units & any bought for the player side are AUX units
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