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Mod Conceptual Balance Mod 1.6 - .com.unity Forums
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Old January 14th, 2010, 07:37 PM

Tollund Tollund is offline
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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by LDiCesare View Post
Quote:
There are many, many units that are not recruited and could effectively be removed from the game. Forcing people to use them doesn't exactly make the game better.
The point of CBM is to make the huge variety of units more usable. The 'Balance' in CBM means units inside a nation are more balanced so you have more reasons to pick under-used units. I don't understand why you'd want to use this mod if you think some units should be removed, as it strives to make more units usable.
I didn't say that I think that units should be removed. I said that some units could effectively be removed, and will always be effectively removed from the game if they aren't worth building. People still recruit theurg acolytes even though theurgs are better mages because theurg acolytes have a useful purpose and are worthwhile. People don't recruit battle deacons, and never will as long as communicants are available. You'd have to make battle deacons free before they would be worth recruiting instead of a communicant. The Alae legionnaire might as well not exist because the hastatus is strictly superior. Reduce its gold cost to match its actual combat performance, and it would become a useful unit.

Yes, masters of the five elements are better than masters of the way, and people would recruit masters of the five elements over masters of the way if they had a choice. This doesn't mean that masters of the five elements have to remain capital only so that people will use masters of the way. It means that should masters of the five elements be made recruit anywhere, then masters of the way would have to be improved to be worth recruiting instead of a master of the five elements.

It's quite clear that balance between nations is the overall goal of the mod. Otherwise nations that have worthless national troops in vanilla like Bogarus wouldn't have been given heavy cavalry that's is virtually identical to tower knights. Your argument that the mod is meant to promote balance "within" a nation is basically nothing more than the argument mod supporters use to convince those people who like imbalance, because they can take advantage of it, to play in the modded game. The CBM doesn't go nearly far enough in making all units viable.
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