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January 15th, 2010, 06:05 PM
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Second Lieutenant
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ingame exchange rate
Hello.
Is there any standard ingame exchange rates between players?
For example if I need to buy blood slaves, and have gems, how much is it reasonable to propose? What exchange rate is to look for?
I understand that any game is unique, but still maybe there ara any commonly accepted bounds between goal and
Is there any standard terms I could try to get and reasonable terms which worth accepting if there is not much choice?
And for gems - is rate 1 to 1 is usual, or various deviations happen frequently and some gems are valued higher then others (for example death gems?)
P.S. As example of "usual" deals I mean selling dwarwen hammer for 14 earth gems, etc
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January 15th, 2010, 07:25 PM
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BANNED USER
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Re: ingame exchange rate
I kind of had to learn this too not long ago. 1:1 is pretty common for most gems but it's tough to buy astral and death that way since there are a lot of value in them. It's also hard to spend fire. But of course, it's supply and demand. A nation that needs a lot of death gems and has bad luck finding them might pay a premium.
Slaves seem to run about 3:1 or 4:1 for gems. Because there is really no limit to how many slaves you can get if you are a real blood nation. So it's pretty cheap to buy a few slaves and get started.
Items are usually priced a full minus a very small amount for hammer discount. However, folks want a small profit to cover the mage time. So 13-14 for a hammer seems common.
Just my 2 cents but I'm not the most experienced.
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January 15th, 2010, 07:49 PM
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Second Lieutenant
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Re: ingame exchange rate
And if to evaluate the price of producing 1 blood slave, if anyone calculated how much getting 1 blood slave worth if you have a rod in a province of around or some >5k? Without taking to account buying mage price, just looses of income..with 100% gold and in 250% gold maps? With blood mage level 1 with rod? with blood made level 2 with rod?
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January 16th, 2010, 02:11 PM
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Major General
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Re: ingame exchange rate
Hmmm, I usually see a 2:1 ratio for blood slaves, particularly if the one asking is the one getting blood slaves. Sure, they're relatively cheap for a blood nation, but they're not cheap at all for a non blood nation - which is generally who wants to buy blood slaves. Likewise, forging stuff "at cost" is usually only something you can expect from a good ally. Depends a lot on the situation I guess.
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January 16th, 2010, 02:42 PM
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General
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Re: ingame exchange rate
Yeah, you can expect to get items at base price +20-30%. Depends on game stage, friendship level, etc. 5 gem items usually go at 6-8 gems, 10 for 12-14, 15 for 18-20, etc. More precious items for more. Normal price for hammers is about 20 gems early on, depending on gems used as payment. Only Ulm can sell them at 14 per piece.
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January 16th, 2010, 02:50 PM
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Captain
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Re: ingame exchange rate
Similar gem cost item swaps also do happen, if both nations deem the trade worthwhile. I've done quite a few of them. Sometimes asking/offering a few extra gems in the process is not a bad idea to make the offer more lucrative to the one who would lose the "better" gems in the process.
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January 16th, 2010, 02:53 PM
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Major
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Re: ingame exchange rate
Quote:
Originally Posted by Maerlande
Items are usually priced a full minus a very small amount for hammer discount. However, folks want a small profit to cover the mage time. So 13-14 for a hammer seems common.
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Actually, discount is not that usual (unless from an ally) - at least it wasn't in my games. For the mage who forges an item costs upkeep and doesn't research/forge/cast anything for his own player. I've given discount when I had Forge of the Ancients up... but that's another case entirely. Also, a Hammer is one of items which can be quite costly - for it allows you forge items with a discount for yourself later. And, of course, price of artifacts can be even higher...
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