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  #1  
Old January 21st, 2010, 04:38 PM

Sombre Sombre is offline
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Default Re: Magic Items under CBM

Swords of swiftness are great because they both add def and counter def. With reasonable strength they turn thugs into confetti while keeping you alive. Even better when you dual wield them and crazier still if you're quickened - it adds up to such a huge def disparity with the opponent that they'd need really, really nice attack to get through and must have high prot to avoid being diced.
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Old January 21st, 2010, 04:49 PM
Mardagg Mardagg is offline
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Default Re: Magic Items under CBM

U can also dual wield the brands
But i see,having 8 attacks vs 4 attacks there is quite a difference indeed.
You surely got already quite some niche uses for SoS therefore.
So its certainly not a must to change it.
Maybe 1 more damage and/or 1 more defense(thematically) for the price?

Dual wielding omits shield ...having just read through the combat mechanics again,those shield hits seem to be pretty strong and nice to have,though.And shields add defense,too.

Btw,did i understand it right,that flails/morningstars not only add 2 att vs shield,but also ignore them completely when damage is dealt,thus no shield hits possible?
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