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  #1  
Old January 21st, 2010, 06:31 PM
Mardagg Mardagg is offline
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Default Re: Magic Items under CBM

Ok,since i will be away for 1-2 days soon,i will summarize what we got so far:


1-Handed Items

-nerfing the Fire and Frost Brand is undecided

-improving Sword of Swiftness is only of minor importance,if at all

-making the Shadow Brand stronger and more expensive seems declined

2-Handed Items

-improving Wraith Sword by quite a lot is accepted

-certain other 2h items need to be improved is accepted

Shields

-Vine shield being overpowered is undecided
(how does the strength check exactly work?)

Uniques

-making fever fetish non-unique is declined

- the need for a new easier available earth booster is accepted
(personally i like the idea of making the tome of gaiea non-unique and naming it e.g. bloodroot manual(like sombre said) very much)
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Old January 21st, 2010, 06:43 PM
Mardagg Mardagg is offline
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Default Re: Magic Items under CBM

I would like to point the discussion now towards the Hell Sword a bit,i mentioned it already in the opening post.
Its certainly better than its "Death cousin" at the moment,but still underpowered imo.
And if you make the Wraith Sword stronger,u gotta make the Hell Sword stronger,it feels.
I do share some concerns here though,that have been brought up for the Wraith Sword.
Fire and Blood magic is only for some nations and Blood is easily massable.That way,the Hellsword could easily be made overpowered.

Current stats are:
15 Blood/10 Fire , 3/0 Att/def,9 damage
Partial Life drain,FR 50%,Berserk +3

Its the special effects that make it better than the WS,but the raw point values are slightly worse,simply too bad for a heavy 2 handed weapon,meant to be Construction 6.
I think one of the following ideas would be thematic:

1.Increasing attack to 6 or 7,maybe increasing damage in addition,to like 12-14
or
2.making it Armor piercing and maybe increasing attack to 4-5

What do you think?
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