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  #1  
Old January 29th, 2010, 11:38 AM

shatner shatner is offline
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Default Re: Various Questions

Can afflictions caused by unremovable items (Eye of Aiming -> Lost an Eye, The Heart of Life -> Chest Wound, etc.) be healed with a healer, recuperation, Gift of Health or The Chalice? Can the chance of them occurring be mitigated by giving the commander regeneration ahead of time?


Furthermore, can the starting afflictions on pretenders (for example the Forge Lord's limp or the Allfather's missing eye) be healed?


Finally, does regeneration do anything to heal existing afflictions or is it solely preventative?
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  #2  
Old January 29th, 2010, 01:10 PM
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Jack_Trowell Jack_Trowell is offline
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Default Re: Various Questions

Quote:
Originally Posted by shatner View Post
Can afflictions caused by unremovable items (Eye of Aiming -> Lost an Eye, The Heart of Life -> Chest Wound, etc.) be healed with a healer, recuperation, Gift of Health or The Chalice? Can the chance of them occurring be mitigated by giving the commander regeneration ahead of time?
The only way I know would be to remove the cursed item first (by changing unit type with a shapechange ability or the transformation spell to a form without the cursed item slot, or by dieing (immortal unit, recalled god, ritual of rebirth ...)), as long as the item is equipped you cannot remove the affliction

Getting thos affliction when equipping the item is automatic, regeneration has no effect here.

Quote:
Furthermore, can the starting afflictions on pretenders (for example the Forge Lord's limp or the Allfather's missing eye) be healed?
I'm almost sure that they can be healed.

Quote:
Finally, does regeneration do anything to heal existing afflictions or is it solely preventative?

Regeneration will only lessen the chance to get an affliction when damaged.

To remove afflictions on a unit you can use any of the following methods:

- using a healer
- casting gift of health
- Chalice in same province
- units with recuperation
- immortal units heal afflictions with time too (I think that it works less often that with recuperation)
- changing unit ID (transformation, forced shapechange (not with the shapechange command, but with werejaguars transformation for exemple), transformation in wight or mummy with the appropriate rituals, ...
- unit being ressurected (immortal unit killed in dominion, god recalled after death, etc ...)

Undead cannot be healed by healers units, but gift of health and the Chalice works on then (say hello to the Tartarian factory )
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Old February 12th, 2010, 12:51 PM

shatner shatner is offline
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Default Re: Various Questions

Two distinct, but related questions:

1) Is higher taxes + growth + patrolling worth it vs just growth?

For example, I'm playing as MA T'ien Ch'i and their Eunuch gets a +15 patrol bonus plus their two guardsmen (imperial and ministry) have patrol bonuses of +2 and +1 respectively. This makes it pretty cheap and easy to get a patrolling force of 6 that equals 31. So, my capitol produces roughly an extra 100 gold/turn when cranked to 120% tax rate and the patrolling die-off SEEMS to be roughly equal to the population growth. My question is, is it worth it? In theory my population would keep growing if I weren't squeezing it and eventually I would get that extra 100 gold/turn without the cost and micro of maintaining a goon squad to follow the tax collector. What tax rates can the various levels of Growth support?


2) What tax rates worth of unrest can X patrollers handle?

It seems to me that the success of your patrollers on a turn-by-turn basis is random, but assuming average rolls, how much unrest can a force of 10 patrollers handle? It's nice having the extra chance of catching enemy scouts, so I may be tempted to patrol anyway, but I'm curious how much tax-related unrest I can throw at these guys while they are busy de-stealthing...


Area of Effect mentions in his LA Man guide that a force of 21 patrollers (a single Judge) can manage the unrest from a tax rate of 120%. He also implies that you can break even on population with Growth-3 and 120% taxes. Has this changed? Has anyone verified this?
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