Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Byzantine Pythium - hype/brainstorming thread - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old February 20th, 2010, 12:31 PM
BigDaddy's Avatar

BigDaddy BigDaddy is offline
Second Lieutenant
 
Join Date: Feb 2005
Location: Central Illinois
Posts: 434
Thanks: 7
Thanked 3 Times in 3 Posts
BigDaddy is an unknown quantity at this point
Default Re: Byzantine Pythium - hype/brainstorming thread

Quote:
Originally Posted by rdonj View Post
Quote:
Originally Posted by BigDaddy View Post
They already have 2 commanders that aren't mages that are plenty good to hire. The Serpent Catphract (maybe the assassin should be riding a powerful serpent that continues to fight to the death after its rider dies! You lose the unit but almost always win the fight). The Emerald Lord and the Serpent Lord are awesome units. They are quite possibly THE best mounted and infantry human commanders* in the game. They both have mad stats and the Emerald Lord's are silly high. With equipment he's 15(base 15)/17(base 14!) att/def. He has 15hp, 13str, and 17 protection. That's freakin outrageous.
You know what else is outrageous? The emerald lord's encumbrance. If he has to fight for more than 3 rounds in melee, he is begging to be killed due to crits. You can't use this guy as a thug without giving him gear to try to compensate for the insane encumbrance. And, of course, you have to give up hiring a mage to hire this guy who is functionally no better than a normal emerald guard (unkitted).


Burnsaber - Sounds good I'm not sure that theurgs need to cost more if you're making them weaker, but I'm pretty ambivalent on that issue. So they'll keep battle vestals as their sacred?
You're right, they have a weakness, OMG... If you can't spare the nature gems, go with serpent lord. At least he doesn't have trouble hit and defending.

Battle Vestals are a joke stategically. They're fine thematically good, although I don't see why they aren't recruitable everywhere, except that Pythium really doesn't need a 'bless strategy...' other than a nice one for mages.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:46 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.