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Old March 19th, 2010, 12:22 PM
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Default Re: werewolfing item..

Quote:
Originally Posted by thejeff View Post
Which wouldn't actually be bad for expensive research/ritual mages.
Going from ~300/15 to 25/15 may be worth it.

Pan, anyone?
If you don't mind losing their combat survivability in the meantime. And burning 5/3 N gems for the amulet.

Also, for a Pan (which has decent MR) it will take ages to finally fail the check.

If you're using CBM and the caster has any N paths (like your hypothetical Pan), it's better to just use Transformation (which *will* eliminate the upkeep.) Or, you can use the Life After Death/Ankh technique, if it's not considered an exploit in your games.

These all work on the same basic principle of substituting the base unit for a different unit type.
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A nation mod I created:
Mistica: A Magocratic Police State
Micro-mods by me you might find useful:
Brainless Soulless - a fix for Life after Death/Ankh "exploit", Bogarus Scout Fix
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