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March 20th, 2010, 04:20 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: werewolfing item..
Quote:
Originally Posted by LumenPlacidum
Lore masters, if you can find them, could really use it.
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They'd lose their researchbonus, though.
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March 20th, 2010, 04:50 AM
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Major
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Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
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Thanked 122 Times in 73 Posts
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Re: werewolfing item..
You lose research bonus with transformation too then?
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Voice of ***** and her spicy crew!
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March 20th, 2010, 05:01 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: werewolfing item..
Quote:
Originally Posted by Fantomen
You lose research bonus with transformation too then?
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Yeah. Researchbonus is an ability of a unit, just like flying, sacred and the like.
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If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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March 20th, 2010, 09:01 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Thanked 695 Times in 267 Posts
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Re: werewolfing item..
Quote:
Originally Posted by Fantomen
You lose research bonus with transformation too then?
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Yes, since it is an intrinsic property of the monster type, as opposed to a property of the individual unit (which is what the realized magic picks are).
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March 23rd, 2010, 04:49 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: werewolfing item..
interesting. so by extension units that get a research penalty
(shinuyama, machaka, Yomi) among others .. could reverse their research penalties.....interesting.
Hmmm.. theoretically you could also use it to fix old age problems...
I wonder what unit has the biggest research penalty....
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March 23rd, 2010, 04:54 PM
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Second Lieutenant
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Join Date: Sep 2008
Posts: 466
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Re: werewolfing item..
Quote:
Originally Posted by chrispedersen
I wonder what unit has the biggest research penalty....
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That would be Dai Oni, with -5 (per Edi's DB.)
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March 23rd, 2010, 05:21 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: werewolfing item..
Yeah that would have been my guess as well.
Still at 500 gp ish.. I wonder if they become effective...
Very interesting...
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March 23rd, 2010, 06:05 PM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
Posts: 604
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Re: werewolfing item..
And how many turns (on average) a unit with werewolf amulet takes to become a werewolf?
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