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Old April 9th, 2010, 06:59 PM
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Default Re: Mod that disables all recruitable units - All Commander/Summons/PD Mod...

Atreidi,

No one really gave you a road map to what you are wanting to do. It would take a lot of work but it would basically work like this:

You would need to select and clear the nations and add the commanders back:

#selectnation 1
#clearrec
#addreccom 1
etc...
(You would also need to modify the starting magic sites if they allow production of non-commanders. This can be done by overwriting the site's slots or by making a new site with a similar name giving it the attributes you desire)

You would also need to identify the commanders that spawn units and redo their abilities using mod commands.


Then you would need to modify the map file and change the populations for the provinces to an erroneous number. If you want to keep the commanders for the provinces, you could create magic sites that allow recruitment of the commanders and place them in provinces manually in the map file.

That should meet the requirements you are looking for, unless you want to eliminate summoned non-commanders as well. That would be a simple matter of selecting spells that produce non-commanders and disabling them through mod commands.

After all this, you will still get units from militia events or access to them through mercenaries. Also, random events would still spawn barbarian hordes etc.
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Old April 10th, 2010, 01:06 AM
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Default Re: Mod that disables all recruitable units - All Commander/Summons/PD Mod...

Quote:
Originally Posted by Foodstamp View Post
Atreidi,

No one really gave you a road map to what you are wanting to do. It would take a lot of work but it would basically work like this:

You would need to select and clear the nations and add the commanders back:

#selectnation 1
#clearrec
#addreccom 1
etc...
(You would also need to modify the starting magic sites if they allow production of non-commanders. This can be done by overwriting the site's slots or by making a new site with a similar name giving it the attributes you desire)

You would also need to identify the commanders that spawn units and redo their abilities using mod commands.


Then you would need to modify the map file and change the populations for the provinces to an erroneous number. If you want to keep the commanders for the provinces, you could create magic sites that allow recruitment of the commanders and place them in provinces manually in the map file.

That should meet the requirements you are looking for, unless you want to eliminate summoned non-commanders as well. That would be a simple matter of selecting spells that produce non-commanders and disabling them through mod commands.

After all this, you will still get units from militia events or access to them through mercenaries. Also, random events would still spawn barbarian hordes etc.

Yea. THAT is the reason I wanted to see if someone had already done it or to give someone the idea and have him work on it.

I had an idea of how to do it but it would take a very long time to do it. Any one interested in getting this started?
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