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April 24th, 2010, 10:24 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: YARG2 , 24 players EA RAND game [send your pretenders!]
Castigation noted. I'll shut up now, and I apologize. I actually had not noticed the slow pace of the game until I went back and re-read the OP. My bad.
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Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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April 25th, 2010, 04:07 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: YARG2 , 24 players EA RAND game [send your pretenders!]
It's alright ling, I was not offended.
Also, as per the OP the hosting interval for the game has been increased to 48 hours (just in case no one noticed yet). Thanks wraithlord for pointing that out to me. I always forget about those....
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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May 6th, 2010, 01:50 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: YARG2 , 24 players EA RAND game [send your pretenders!]
Guys - it has come to my attention that a few of you have been talking a little too much in one or more current forum threads that can be traced back to this game, and may be giving your identities away. I guess we have already made an exception for a player this game, but much of the point of a rand game is that no one knows who you are. It would really be best not to engage in such discussions, even if there has already been more than one breach of secrecy.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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The Following 8 Users Say Thank You to rdonj For This Useful Post:
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May 12th, 2010, 04:03 AM
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Corporal
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Join Date: Jul 2008
Location: Barcelona - Catalonia
Posts: 71
Thanks: 0
Thanked 1 Time in 1 Post
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Re: YARG2 , 24 players EA RAND game [send your pretenders!]
¿Why so many days to finish a turn? ¿Four, five days to send a turn?
I know that is not a fast paced game but 4 o 5 days/turns is too many and we're in the early stage of the game. 
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May 12th, 2010, 08:13 AM
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Second Lieutenant
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Join Date: Nov 2009
Location: New York (out on the island)
Posts: 475
Thanks: 59
Thanked 36 Times in 21 Posts
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Re: YARG2 , 24 players EA RAND game [send your pretenders!]
Quote:
Originally Posted by Agusti
¿Why so many days to finish a turn? ¿Four, five days to send a turn?
I know that is not a fast paced game but 4 o 5 days/turns is too many and we're in the early stage of the game. 
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Due to the structure of this game, not everything is posted in the thread. Any questions about timing will best be answered by the non-player admin rdonj, who is trusted with all knowledge, and has always been extremely helpful. 
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