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Old May 5th, 2010, 07:44 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: company of heroes

Seduction tends to suck. Giving that cat charm is supposed to help. And maybe a focus item.
But in general, I dont like the chances on either seduction or assassination. Their advantage is forcing a one-on-one combat and making good use of that. Then spells like charm/hellbind get their chance which tends to work better (still not great, but better).

As I said, I have tended toward only using one or two of those, not more. That can often give you a chance to still defend yourself if they fail. Maybe an incineration rod or that 999 damage crossbow for that part. I know you want numbers and statistics but I suck at those. All I can offer is what Ive settled into after a long love of using it.
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Old May 5th, 2010, 08:14 PM

Rookierookie Rookierookie is offline
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Default Re: company of heroes

I'm not sure how MR checks work for the spells, I think it's normal MR negates, and Bogus & Co have MR 12-18.

It has been said on the wiki - no verification - that succubus seduction makes MR check to 16.

Remember that when you do hellbind you still have blood slaves around you which may affect bodyguards. Lots of blood mages with hellbind *probably* have a somewhat better chance.
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Old May 5th, 2010, 08:43 PM

chrispedersen chrispedersen is offline
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Default Re: company of heroes

I did extensive testing of the succubus seduction ability.
This value has bounced around a lot depending on the version of CBM. 1.3 had *very* effective seduction values.

Generally speaking however, seduction is not very effective at converting the opponent out right.

Generally, you will have better luck using charm, or hellbind once you have gotten to combat.

IF you really want to ensure success, it can be very helpful to send in sacrificial assassins with eyes of the void, and banners of the northern star. Each of these will lower MR by 2.

Generally, as others have noted, you want to get rid of the darknight, to increase your chances of seducing bogus... both the darknight and the archer aren't too hard to get rid of

Any reasonably armored /defensive mage casting shockwave, flaming hands etc will take out the dark mage. (in a regular combat)

after that you just retreat.. and then send in the seducers.
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