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Mod Immortal Pretenders (Finished! First Beta v0.9 06/08/2010) - .com.unity Forums
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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old May 13th, 2010, 01:35 PM
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Verjigorm Verjigorm is offline
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Default Re: Immortal Pretenders

Quote:
Originally Posted by Gandalf Parker View Post
Very interesting. Creative expansion and good use of images already in the game. I would like to see you expand this more.

People are used to seeing an "all view" and abit more description. You should be able to edit the first post of this thread to keep it caught up.

You have a folder for one god. That can get confusing and hard for people to clean up later. It would be better to use one folder named the same as the .dm file and keep all the gods in that.

The description of dream lord says more than it seems to have. Its very interesting but I dont see anything giving it the desuction that the description seems to say.
Blood Angel was an earlier project that I incorporated into this one. Once I get to spriting the folder structure will change. It's an alpha release at present. The use of pre-existing sprites is so that I can distribute the concept and get feedback on the concept without having completed the artwork.

The Dream Lord is supposed to Horror Mark anyone who attacks it and be an assassin. I had originally planned to give it "seduce", but then I thought that perhaps that would be too much and removed it. Apparently I forgot to take it out of the description. I'm still undecided on the idea of the seduce portion as it seems ok when you compare him to the other assassin pretender (Lord of the Night), and consider his generally weaker stats. Of course, immortality, horror marking , and ethereality are quite a powerful bonus for an assassin pretender already, so I think I'll leave seduction to the ladies.
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