Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Luck/Turmoil versus Nothing. - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #3  
Old May 20th, 2010, 02:03 PM
Hoplosternum's Avatar

Hoplosternum Hoplosternum is offline
Second Lieutenant
 
Join Date: Nov 2003
Location: Romford, England
Posts: 445
Thanks: 95
Thanked 13 Times in 9 Posts
Hoplosternum is on a distinguished road
Default Re: Luck/Turmoil versus Nothing.

Agree with Gandalf.

But as a further point re Fortune tellers. They won't save you from misfortune issues usually and I would largely discount them from your luck/misfortune calculation. This is because one of the main problems with misfortune is the regular barbarian and unrest events that crop up causing income and province losses. Even if you have enough Fortune Tellers to stop bad luck they only affect the province they are in. And as they are usually mages you want them concentrated at your research centres rather than spread out stopping bad events happening. So they don't stop the 'cost of misfortune' much.

They mainly help the Capital. There are some very serious bad events that can all but kill you (especially in multiplayer) if they hit your capital very early. The Vampire Count, Bogus or some other serious attack on your Capital. The big population killers striking your capital (sometimes multiple times). And the loss of your capital's Lab very early on. Any of these can be fatal or at least lead to you falling back too far to recover.

The problem with fortune tellers here is that when these events really hurt is in the first couple of turns or at least the first half year of the game. And at that stage you are unlikley to have enough Fortune Tellers even in your capital to make sure these can't happen. By year two your fortune tellers may have made your capital safe from bad events. But by then none are fatal by themselves.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:43 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.