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Old May 23rd, 2010, 01:35 AM
Squirrelloid Squirrelloid is offline
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Default Re: Luck/Turmoil versus Nothing.

Population growth from growth scales seems to happen regardless of whose dominion it is, but you don't get the %income increase if its not your dominion.

You do not gain +RPs for magic scales that aren't in your dominion.

Note, if its your candles, you get the full benefits of any displayed positive scales, even if they aren't 'yours'.
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Old May 23rd, 2010, 12:25 PM
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WraithLord WraithLord is offline
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Default Re: Luck/Turmoil versus Nothing.

I 2nd DonC.
Not only due to psych effect of L/T.
I really really tried to make L/T combo work for me in MP but all I got, repeatedly, was disappointment.
I got the gems alright but my income was so bad and had no income events in first 15 turns => game over.

So T is out of the question for me (with exception of Pan).

As Squirrelloid mentioned good luck can work with order in CBM and indeed it's a combo I like. I'm not basing this only on number crunching but rather on experience.
Oh, and Mft in CBM is such a PiTA. Even for solid PD nations it gets annoying, causes more MM and can be really devastating during expansion phase. In YARG I took msft2 as bogarus and payed a hefty price. It was like I was in war with the barb nation and then there was this important province of mine raided by the visiting heroes. They kept it to the end, neither me nor my enemies could spare the resources to take it back.

One last comment, I have this MP game in which my L3 just stopped working. I mean, I have a strong dominion and >50 provinces but I got no lucky events for like 20 turns in a row. Luck worked perfect for first 20-30 turns of the game and then suddenly stopped. It took me awhile to notice that. Strange.
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