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  #1  
Old May 25th, 2010, 05:26 PM

chrispedersen chrispedersen is offline
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Default Re: Luck/Turmoil versus Nothing.

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Also with regards the Fortune Teller ability, I should add that it does not stack with the Luck scale. ie. If you are getting +39% (+45% CBM) chance of good events from Luck 3, you still need a total of 100 Fortune Teller ability to stop bad events, as I'm pretty certain they are two separate mechanics. At least they appear to be. ie. You can not prevent all bad events by making-up the shortfall from the Luck scale bonus with a Fortune Teller total of 61 (55 CBM).
I'm pretty sure you're wrong.
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  #2  
Old May 25th, 2010, 08:18 PM
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Verjigorm Verjigorm is offline
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Default Re: Luck/Turmoil versus Nothing.

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Originally Posted by chrispedersen View Post
Quote:

Also with regards the Fortune Teller ability, I should add that it does not stack with the Luck scale. ie. If you are getting +39% (+45% CBM) chance of good events from Luck 3, you still need a total of 100 Fortune Teller ability to stop bad events, as I'm pretty certain they are two separate mechanics. At least they appear to be. ie. You can not prevent all bad events by making-up the shortfall from the Luck scale bonus with a Fortune Teller total of 61 (55 CBM).
I'm pretty sure you're wrong.
You can make a province immune to bad events with 100 total points of fortune telling ability, but it doesn't "shift" the even to a good event, it just nullifies it. This was shown in a statistically significant test elsewhere on the board.

Basically, your Luck scale operates independently, saying yes there is an event or no there is not and then selects an event from the list of possible events based on how your luck scale has been tipped.


Then when the event has been selected, if it is bad, the computer rolls dice to see if your fortune tellers successfully counter it based on a d100 versus the total fortunetelling skill in your province and if successful, no event occurs.

That's my understanding of event mechanics.
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  #3  
Old May 25th, 2010, 10:34 PM

chrispedersen chrispedersen is offline
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Default Re: Luck/Turmoil versus Nothing.

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Originally Posted by Verjigorm View Post
Quote:
Originally Posted by chrispedersen View Post
Quote:

Also with regards the Fortune Teller ability, I should add that it does not stack with the Luck scale. ie. If you are getting +39% (+45% CBM) chance of good events from Luck 3, you still need a total of 100 Fortune Teller ability to stop bad events, as I'm pretty certain they are two separate mechanics. At least they appear to be. ie. You can not prevent all bad events by making-up the shortfall from the Luck scale bonus with a Fortune Teller total of 61 (55 CBM).
I'm pretty sure you're wrong.
You can make a province immune to bad events with 100 total points of fortune telling ability, but it doesn't "shift" the even to a good event, it just nullifies it. This was shown in a statistically significant test elsewhere on the board.

Basically, your Luck scale operates independently, saying yes there is an event or no there is not and then selects an event from the list of possible events based on how your luck scale has been tipped.


Then when the event has been selected, if it is bad, the computer rolls dice to see if your fortune tellers successfully counter it based on a d100 versus the total fortunetelling skill in your province and if successful, no event occurs.

That's my understanding of event mechanics.
We agree on a lot.
We agree the luck scale increases or decreases the chance of a luck event.

However, the luck scale also changes the chance if an event is good or not. At issue is whether the fortune teller ability stacks with luck scale.

My memory (old and infirm as it is) recalls that a jade emperor (66% fortune teller event) stacks with 45 % luck to yield no bad events in the province that he dwells.

I find it hard to believe that illwinter would invent two mechanisms to do the same thing.
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  #4  
Old May 26th, 2010, 01:07 AM
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Edi Edi is offline
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Default Re: Luck/Turmoil versus Nothing.

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Originally Posted by chrispedersen View Post
I find it hard to believe that illwinter would invent two mechanisms to do the same thing.
This is a dangerous assumption, since they have a history of having done with certain aspects of the game.
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  #5  
Old May 26th, 2010, 04:00 AM

Calahan Calahan is offline
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Default Re: Luck/Turmoil versus Nothing.

Quote:
Originally Posted by chrispedersen View Post
Quote:

Also with regards the Fortune Teller ability, I should add that it does not stack with the Luck scale. ie. If you are getting +39% (+45% CBM) chance of good events from Luck 3, you still need a total of 100 Fortune Teller ability to stop bad events, as I'm pretty certain they are two separate mechanics. At least they appear to be. ie. You can not prevent all bad events by making-up the shortfall from the Luck scale bonus with a Fortune Teller total of 61 (55 CBM).
I'm pretty sure you're wrong.
Surprised to see people arguing over this instead of just spending the two minutes it takes to test it. And yet again my pet hate of someone making a claim about a game mechanic without any test data to back it up. Even worse in this instance as the test game I already provided showed the date required for this. As Misfortune 3 is -39% Luck, so 140 Fortune Teller ability would be needed if the Luck scale stacked with Fortune Teller ability, and not the 100 that is successfully preventing all bad events in the test game I posted.


Anyway, attached is yet another save file that shows, as I said, the Luck scale and Fortune Teller ability do not stack with each other as they are two separate mechanics. Which is as Verjigorm and Squirrelloid pointed out in more detail in their posts.

The save game attached shows a Luck 3 province (so 39%) plus a total of 70 Fortune Teller ability, for a total of 109. Yet as the message log shows, an Earthquake just occurred. Which I'm pretty sure we can all agree on is a bad event.
Attached Files
File Type: zip Fortune_Teller_and_Luck_Scale.zip (217.4 KB, 52 views)
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  #6  
Old May 26th, 2010, 03:28 PM

chrispedersen chrispedersen is offline
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Default Re: Luck/Turmoil versus Nothing.

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Originally Posted by Calahan View Post

I'm pretty sure you're wrong.
Surprised to see people arguing over this instead of just spending the two minutes it takes to test it. And yet again my pet hate of someone making a claim about a game mechanic without any test data to back it up.
Its why I said pretty sure, rather than represent it as fact. I do try to distinguish. But thanks for the test = )
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