Quote:
Originally Posted by Mobhack
A BTR co costs about 850 points with BTR60 (2010) and you really need 3, so probably only try the BTR rush if you have 3K points free after buying arty and some leg engineer platoons and a few leg only support grunt coys to do the initial assault with. (perhaps then a tactic for a battle generator game where you don't have core to coddle then?).
A plain Jane 'Type A' rifle coy is ~270 points in 2010. So 3 for 1 over the BTRS.
Your core mech in swimming APC - should follow on and the APC perhaps be used to ferry support leg grunts over. Otherwise the core mech troops should probably hold the salient, and only move out at the end.
Andy
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3K seems expensive for expendable units, the crossing which I got all wrong only gave me about 4K for support, which wouldnt leave me with much for heavy off map arty and landing craft. Im in work now so cant see the prices but would some Red Guard inf(cheaper then Rifle inf) on K61's(also being cheapish for landing craft) work well in the rush tactic, Im also thinking of using empty K61's as my fake crossing and maybe some Reserve inf as decoy fodder somewhere. The Red Guard have a morale bonus so should fight to the death and occupy OPFOR whilst I send my main force over down river and flank them.
Im thinking GSP Ferries each for my 10 tanks and barge carriers each as a back up. Patrol boats would be nice but I dont think the river will be in my deploy zone. Ill also get the ambhib inf special forces to send over, they have a Commando sniper with 40 vision/TI so should be good to recce around the landing sites.